- 👋 Hi, I’m @rtoax, you can see me in @linux-visor too.
- 👀 I’m interested in Linux
- 🌱 I’m currently learning Linux
- 💞️ I’m looking to collaborate on libcareplus, test-linux and more.
- 📫 How to reach me GitHub, CSDN, Gitee and Linux Newbie.
- (2-dimension and 3-dimension)
- anisotropy media (VTI, TTI)
- Reverse Time Migration
- Finite Different Modeling
- Angle Domain Common Imaging Gathers (ADCIGs)
- Poynting vector methods
Rong Tao RToax
void laplac2_lop(int adj, int nz, int nx, float *in, float *out)
/*< linear operator > Copyright(C) Madagascar */
{
int iz,ix,j;
for (ix=0; ix < nx; ix++) {
for (iz=0; iz < nz; iz++) {
j = iz+ix*nz;
if (iz > 0) {
if (adj) {
out[j-1] -= in[j];
out[j] += in[j];
} else {
out[j] += in[j] - in[j-1];
}
}
if (iz < nz-1) {
if (adj) {
out[j+1] -= in[j];
out[j] += in[j];
} else {
out[j] += in[j] - in[j+1];
}
}
if (ix > 0) {
if (adj) {
out[j-nz] -= in[j];
out[j] += in[j];
} else {
out[j] += in[j] - in[j-nz];
}
}
if (ix < nx-1) {
if (adj) {
out[j+nz] -= in[j];
out[j] += in[j];
} else {
out[j] += in[j] - in[j+nz];
}
}
}
}
}
__global__ void Poynting_Adcigs(int nnz,
int nx,
int nz,
int npml,
int nangle,
int dangle,
float *adcigs,
float *s_P,
float *s_Q,
float *s_u,
float *s_w,
float *g_P,
float *g_Q,
float *g_u,
float *g_w)
/**
* poynting vector extraction ADCIGs
* "Copyright(C) Madagascar:user/pyang/Mrtmadcig.c"
*/
{
int id = threadIdx.x+blockDim.x*blockIdx.x;
int ix = id/nz;
int iz = id%nz;
int ia = 0;
float Ssx = -s_P[iz+npml+nnz*(ix+npml)]*s_u[iz+npml+nnz*(ix+npml)];
float Ssz = -s_Q[iz+npml+nnz*(ix+npml)]*s_w[iz+npml+nnz*(ix+npml)];
float Sgx = g_P[iz+npml+nnz*(ix+npml)]*g_u[iz+npml+nnz*(ix+npml)];
float Sgz = g_Q[iz+npml+nnz*(ix+npml)]*g_w[iz+npml+nnz*(ix+npml)];
float b1 = Ssx*Ssx + Ssz*Ssz;
float b2 = Sgx*Sgx + Sgz*Sgz;
float a = (Ssx*Sgx + Ssz*Sgz)/(sqrtf(b1*b2)*(1 - 0.1));
if(id<nx*nz) {
if(a>=-1&&a<=1) {
a = 0.5*acosf(a)*180.0/pi;
ia = (int)(a/(dangle*1.0));
if(ia<nangle) {
adcigs[iz+nz*ia+nz*nangle*(id/nz)]
+= s_P[iz+npml+nnz*(ix+npml)]*g_P[iz+npml+nnz*(ix+npml)]
*cosf(ia*pi/180.0)*cosf(ia*pi/180.0)*cosf(ia*pi/180.0);
}
}
}
}