Hello there, I’m @RubenFrans I'm a game developer driven by passion. While being in love with all aspects surrounding games I focus on the technical side of game development. I am always excited to learn about new technologies, techniques or innovations in Engine and Gameplay programming. While keeping the soft spot in my heart for Graphics programming warm.
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Bumblebee
Bumblebee PublicContinuation of my first 2D Game Engine converted to CMAKE with extra features and stability fixes
C++
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DOS-Programming-Project
DOS-Programming-Project PublicCollection of small software experiments written by myself using Borland C++ on a real i386 PC
C++
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ContextSteering-Unity
ContextSteering-Unity PublicA research project regarding "context steering behaviors" for use in games with a practical implemention in the Unity game engine.
C# 38
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MultithreadedRaytracer
MultithreadedRaytracer PublicMy software Raytracer extended with my SJSL jobsystem library to support multithreaded rendering
C
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TextConverter
TextConverter PublicSmall Command Line and GUI tool to convert subset of UTF-8 and Codepage 437 bidirectional. Can be build using cmake (requires installation of QT framework)
C++
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