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[Suggestion] Support i18n #35
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Unfortunately, Activity can't be easily translated because it's actually generated by Stardew Valley itself. There's a debugPresenceString field in Game1 that is constantly updated in various parts of the Stardew code, in English only, but never actually used. |
Also, if I added i18n, I would also want the upcoming config menu translated. I also don't actually know how to do translation outsourcing. |
I think you can look at https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Translation |
When i was talking about this, i was thinking about strings like SVRichPresence/RichPresenceMod.cs Lines 79 to 82 in 114f72c
SVRichPresence/RichPresenceMod.cs Lines 141 to 142 in 114f72c
for exemple that are hardcoded |
Actually i learned how to use visual studio sooooooooo i can pull request it yeay |
GameVerb, GameNoun, and GameInfo are perfectly fine to be translated. As for where I set GamePresence, those are only meant to give more specific presence, where the game would just provide me with "In menus". Any other activity would be in English. I could probably work around this by translating each possible vanilla message, but that would be a lot of additional effort. |
Altho, as for GameVerb, GameNoun, and GameInfo, I'm probably going to condense those into one tag. |
Should be nice to have multi-lang sync with game lang for Activity and GameInfo, can translate in french if need
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