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- 现在welcomeMsg很明显可以使用了,你可以使用如下tag来自定义你的欢迎信息: {playerName}: 玩家名称 {simpleUUID}: 玩家UUID前八位 {packageName}: 玩家游戏的包名 {versionCode}: 玩家的游戏版本 - 更新相关依赖并更新 yaml 有关内容 - 修复启动时读取lang时造成的启动失败问题 - 修复 TestPlugin 中的单位生成指令的 bug - 修复同步游戏同步到重连游戏的玩家导致整盘游戏重开的问题 - 修复房间玩家地图信息的错乱问题 - 增加房间玩家发送 info 不同步消息时自动进行同步的功能 - 修复共享控制功能,增加玩家离线启用共享控制功能 - 增加 API: NetworkPlayer.sendTeamMessage(String msg) - 调整部分日志级别至 trace 以简化输出 - 修复 isDebug 为 true 时日志不输出 debug 级别日志的问题 - Fixed the sync game problem. - welcomeMsg in rukkit.yml can be used, you can use this following tags to customize your server's welcome message. {playerName}, {simpleUUID}(first 8 degit of player's uuid), {packageName}(Player client's package name), {versionCode}(Player client's version code) - updated dependence, and ported the new version of SnakeYaml. - Fixed when starting the server, server will be broken due to the bad lang format in rukkit.yml. - Fixed the sharing control not working problem. - Fixed the conflict round info between the room. - Fixed when a player reconnected the game, the game have the possibility the sync with the reconnecting player's save, which lead to restart the game. - Fixed the summon command bugs. - Added the ability when player send a info, the server will start sync automatically. - Add API NetworkPlayer.sendTeamMessage - Changed some log level to trace - Fixed when isDebug = true, the server would not enable the debug log.
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DroppingStar
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Jun 21, 2024
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