Rukkit 0.9.4-dev
Pre-release
Pre-release
Rukkit 0.9.4-dev
- 修复同步游戏的混乱情况发生
- 现在welcomeMsg很明显可以使用了,你可以使用如下tag来自定义你的欢迎信息:
{playerName}: 玩家名称
{simpleUUID}: 玩家UUID前八位
{packageName}: 玩家游戏的包名
{versionCode}: 玩家的游戏版本 - 更新相关依赖并更新 yaml 有关内容
- 修复启动时读取lang时造成的启动失败问题
- 修复 TestPlugin 中的单位生成指令的 bug
- 修复同步游戏同步到重连游戏的玩家导致整盘游戏重开的问题
- 修复房间玩家地图信息的错乱问题
- 增加房间玩家发送 info 不同步消息时自动进行同步的功能
- 修复共享控制功能,增加玩家离线启用共享控制功能
- 增加 API: NetworkPlayer.sendTeamMessage(String msg)
- 调整部分日志级别至 trace 以简化输出
- 修复 isDebug 为 true 时日志不输出 debug 级别日志的问题
- Fixed the sync game problem.
- welcomeMsg in rukkit.yml can be used, you can use this following tags to customize your server's welcome message.
{playerName}, {simpleUUID}(first 8 degit of player's uuid), {packageName}(Player client's package name), {versionCode}(Player client's version code) - updated dependence, and ported the new version of SnakeYaml.
- Fixed when starting the server, server will be broken due to the bad lang format in rukkit.yml.
- Fixed the sharing control not working problem.
- Fixed the conflict round info between the room.
- Fixed when a player reconnected the game, the game have the possibility the sync with the reconnecting player's save, which lead to restart the game.
- Fixed the summon command bugs.
- Added the ability when player send a info, the server will start sync automatically.
- Add API NetworkPlayer.sendTeamMessage
- Changed some log level to trace
- Fixed when isDebug = true, the server would not enable the debug log.
Full Changelog: v0.9.3-dev...v0.9.4-dev