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Music is to be used as is, without editing in anyway, shape or form. This includes using parts or the whole to create music, or merge with other copyright works:
- Credit must be given to composer Vladan Zivanovic with a link to web site. www.DarkRuneCreations.com.au. This is to direct other modders to free music which will be available for use under same terms.
- A link to the mod's page should be sent to the composer, using website contact page would be easiest.
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Don't use any of the assets for commercial purposes. (Feel free to use them to mod other games, though)
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Give us credit if you use our stuff. (if you want to credit specific creators, here's our own credit list: http://mbx.streetofeyes.com/index.php/topic,2465.0.html)
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Optional: Tell us about what you're doing with this OSP. Show it off! :)
Additionally; any TLD contributions by @In-Vain and @Swyter (and not others) can be alternatively reused under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
The work can still be reused under the original usage terms, at the user's discretion.
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Swyter:
- Added to Steam Workshop
- Ported TLD to Mac / Linux
- Fixed animated wavy banners
- Fixed lone warg fork-bomb
- Fix ghost-owned wargs respawning again and again
- Mitigate player teleporting to Mordor on defeat
- Limit crafting to 0, as the feature is unfinished
- Comment out music checker thing
- Update Iron Launcher
- Workaround viewport popping of ancillary skybox elements in WB
- Fix Custom Camera keys by masking them behind Ctrl modifier
- Added a brand new signed distance font bitmap
- Fix party troop number in overall map
- Added high-res signed distance font
- Spirit Shader
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Merlkir:
- Added female frame to Woodsmen, Beorning, Khand, and Rhun Armours
- Dialogues for Starting Quests
- Dialogues for Ring Hunters
- Added Lumberjack Orcs drawing overlay
- Added Kneel at Mound drawing overlay
- Added Ring Hunter Quest drawings
- Added Dale Victory Drawings
- Add more troll sounds
- Design Black Shield, Black Shield's Men, Vengeful Spirit troops for Spears quest
- Concept art for Shield Bear Shield & Club
- Add Lorien Victory drawing overlay
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Kham:
- Implement Troop Tree Viewer under Reports
- Implement Custom Camera to improve Orc/Dwarf gameplay
- Added validator to CppCoder's Morale Code to fix a script error
- Hooked up Dwarven Fortress for Spears quest
- Added Viking Conquest Module.ini changes to WB module.ini
- Added Ring Hunters Quest
- Added More Town Walkers to certain towns
- Make Elves slightly taller using scale
- Fix to Siege Doors so that they are properly attacked by troops
- Added Faction Starting Quests to tutorialize resource points & influence, and overall add immersion.
- Added Defend / Raid Village Pre-War quests
- Added Destroy Scout Camp War quest
- Improve Thrust Speed of Spears (VC)
- Added restrictions to Orc Mutiny
- Bumped up the number of parties
- Prepare Mission Templates and Menus for Spears quest completion
- Added XP for discovering town NPCs
- Added town mission message about rumours
- Added battle mission message about formations
- Added Shield Bear troop for Beornings
- Added fix to siege mission templates to prevent archers from stalling on ladders (In Vain's suggestion)
- Gondor Reinforcement Event scripts and triggers
- Refactor Oath Of Vengeance to Troop Kills instead of Party Kills
- Eliminate Patrol Quest gets cancelled when target faction is defeated
- Fixes to Formations
- Eliminate Patrols Refactor
- Player Initiated Siege
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In Vain:
- Multiple Siege Scene fixes
- New Dale / Esgaroth Scenes (WB only)
- Scout Camp Scenes (Good, Evil, North, Mirkwood + Large / Small versions of each)
- Multiple Scene fixes
- Black Shield Fortress for the Spears quest
- Added new Dale map icon
- Added CWE Flora for Scening
- Added temporary siege scenes for future use
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Yarrum
- Spears Quest - Black Shield Menu Descriptions
- Lore consultation & descriptions
- Rohan reward helm
- Dialogue fixes
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Mandible
- 3D models of Shield Bear Shield, Shield Bear Club
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Multiple Translations
- Chinese Simplified
- German
- Italian
- Russian
- Spanish
- French
- Turkish
- Japanese
- Polish
- and many more!
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Swyter:
- Reimplement the death camera in Warband using MadVader's code as reference.
- Make the Nazgûl, alarm levels and thunder sounds audible in Warband.
- Added LODs to the reward swords and a better scabbard version of another one.
- Fix undefined path material under the character creation terrain mesh in Warband, looked like blonde hair.
- Fix invisible mesh of the "Sword of The Great Serpent" reward item in Warband.
- Added a subtle hint of scrolling clouds projecting shadows in the overall map, done with shaders, only for Warband.
- Enhanced waterfall, lava and fountain shaders, including transparency.
- Wavy shaders for both Meduseld and per-faction banners, made from scratch.
- Revised siege scenes and AI meshes, mainly from Osgiliath, Helm's Deep and Minas Morgul.
- Updated overall map with passable fords and some optimizations.
- Reimplemented the lone wargs mechanics in Warband, making riderless wargs aggressive.
- Added scrollbars back to Warband.
- Fixed ramp meshes in Erech and Calembel, in Warband.
- Fixed crash when encountering wargs and warg mounted troops, caused by LODs, in Warband.
- Add code guards to prevent possible player teleporting in the overall map.
- Training in barracks will spawn the player with (correct) weapons, in Warband.
- Hide the HP overlay during cutscenes using shader and uniform black magic, in Warband.
- Make the cutscene overlay persist after coming back from the Esc menu, in Warband.
- Make spears couchable in Warband.
- Special items like troll clubs can no longer be picked up in the battlefield.
- Now uruks and other races are sized correctly in Warband.
- Upgrading troops in Warband is free and doesn't cost local resources, keeping with the original mechanic in M&B 1.011.
- Fixed the blue underwater fog in Edoras and other places, caused by the fountain in Warband.
- Fixed the shading glitches in Meduseld's floor.
- Workaround Warband bug when populating smiths inventories which caused incorrect items like tools and other faction's weapons to be added by mistake.
- Gandalf no longer appears bald or as a cute redhead, in Warband.
- Fixed wobbly map trees in Mirkwood, in Warband.
- Add entry points for enemies in the Rhûn Main Camp siege scene.
- Fixed unwanted transparency of body parts when LODs are triggered.
- Add "Accompany" option to the right-click party menu for allies, in Warband.
- Fix some remaining inaccessible lords, like Burza in Gundabad.
- Make use of Warband's muddy water in some scenes like Dead Marshes or Minas Morgul.
- Fix ragdoll animations of troll victims.
- Complete French translation of the entire mod by ALG and his team from MundusBellicus.fr.
- Additional corrections and additions to other languages in Transifex.
- New LODs for trolls.
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Merlkir:
- Ten new illustrations by Merlkir, plus some that weren't added before, mainly for encounters and victory.
- Rivendell victory
- Mirkwood victory
- Black numeroneans victory
- Rhûn victory
- Dunland victory
- Khand victory
- Bear attack
- Wolf attack
- Mountain goblins attack
- Corsair renegades attack
- Good vs Evil reused as Quick Battles background
- Troll attack also used in quest menus
- Written a brand new series of gameplay-related info pages from scratch.
- New good/evil sounds for rank promotion, by Merlkir.
- Better hit sounds for Trolls, by Merlkir.
- Ten new illustrations by Merlkir, plus some that weren't added before, mainly for encounters and victory.
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CppCoder:
- Fix the "terrible" moral problem for the player's party.
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mtarini
- Better skeleton rigging for bears.
- Swyter:
- Port to Warband.
- New, easier and less obtrusive install method for 1.011. (Rewritten Iron Launcher into a proxy DLL with IAT hooks)
- Optimize flying missiles to avoid fillrate issues on sieges.
- Optimize animal meshes, better rigging for wolves, moving ears, added LODs and AO.
- Optimize a good part of the Mordor weapon meshes, added manual LODs.
- Add per-vertex ambient occlusion to Mirkwood helmets and shields, some Lothlorien props too.
- Tidy up internal scripts, simplifying logic and cleaning them up.
- Redone Iron Hills Quarry and West Emmet AI meshes so that NPCs don't get stuck.
- Add lightweight capsule collisions to Dwarven statues, like the one amid the Iron Hills Quarry.
- Add a new localization back-end on Transifex (Transifex.com).
- Add finished and reviewed es_ES translation by HoJu and Swyter.
- Add purchasable ponies to the Iron Hills Quarry merchant.
- Manually fix border seams (visible as striped patterns on the ground) of some tiling terrain normal maps.
- Re-encode the Bink intro video using the older audio codec so it can be played with the stock binkplay.exe instead of bundling it.
- WB: Added flowmap shader to rivers and sea, adds directionality to water surfaces.
- WB: Make sitting lords accessible for talk on their throne rooms. (Denethor, Thranduil, Theoden, Saruman, Gothmog, M. of Sauron)
- WB: Fix l(e)adders not appearing in sieges, Taleworlds typo.
- WB: Redo the loading, main, and escape menus to make them look like their 1.011 counterparts.
- WB: Turn the module system into something dual, multi-target.
- WB: Port mtarini shaders to Warband (windy flora/red eyes/skeleton hackery/...).
- WB: Fix broken marshes shader in the overall map when HDR is enabled.
- WB: Fix non-manifold collision meshes which caused Warband to crash on loading.
- WB: Decompiled and rebuild the flora_kinds.txt for Warband, fixed some broken flags too (caused crashes on some scenes).
- WB: Complete the rewritten animations file (module_animations_wb.py) started by GetAssista. Adds Warband animations to TLD.
- WB: Fix gansta bows for evil races using the gun animation.
- WB: Fix scene entry point item overriding, fixing Galadriel, Merry, Pippin and other special agents with transparent parts.
- WB: Fix in-battle command overlay toggling. Now it can be closed.
- WB: Fix exit of cutscenes instead of repeating in an endless loop.
- WB: Fix division by zero when entering West Emmet castle menu.
- WB: Fix ragdolls (skeleton_bodies.xml) with buggy possessed wobbly legs.
- WB: Fix troop, center and faction notes not appearing in the interface.
- WB: Add HDR shader, materials and textures to TLD skyboxes.
- WB: Changed the lame horse mechanic to trigger randomly only when the horse starts trotting. (Fairer)
- CppCoder:
- Animal Ambushes become less likely the more attacks you've experienced.
- Morale System Tweaks (should make it more enjoyable and playable)
- Guldur and Mordor resource sharing bug fixed. (hopefully :P )
- Spiders are less powerful (5-10 damage, was 10-20)
- Mordor legions more powerful and balanced.
- Quest for dead lords are ended.
- Minor tweaks.
- CppCoder:
- Elven Hero Parties are 3/4 of normal size.
- Rhun Hero Parties are now 4/3 of normal size.
- Kingdom Heroes now need at least 50 troops to besiege. (should fix infinite siege bug).
- Resource Point Cap (200,000).
- Gift Giving through faction leaders. (Exchange Resource Points).
- Berserker Troops no longer flee from battle.
- Command Cursor Mini Mod.
- Galadriel's Quest (Mirkwood Sorcerer. lvl 10+).
- Animal Ambushes (Mirkwood or Northern Mountains).
- Mordor Legions (when mordor is last faction standing with less than 2500 strength).
- Isengard and Mirkwood guardian parties should spawn now.
- Influence traits give/take influence (for player's faction only).
- Party Limit Option in camp->TLD options->Gameplay Tweaks->Compatibility tweaks.
- Starting equipment bug fixed.
- Battle Morale System.
- Battle Morale System: After Battle summary now reports routed troops.
- Battle Morale System: Tweaking of morale values. (still WIP).
- Riders falling off horses recieve damage.
- Wounded agents move slower.
- Trolls no longer appear as prisoners in review troops.
- Trolls no longer speak in party/prisoner dialog.
- Oathbreaker/keeper quest fixed.
- Fangorn and Capture Troll quest have text now.
- Mearh Stallion no longer roars like a warg.
- Nazgul Sweeps ingame. (Attack a mordor war party to see them).
- Injury Summary in Character Reports.
- Companions tell you their exact injuries.
- Companions lost due to lack of RPs can rejoin you again.
- Many other small bug fixes.
- More bugfixing.
- Merlkir:
- Graphic tweak(s).
- Mandible:
- Beorning armors redone.
- vota dc:
- More item/troop balancing. (I think?)
- Octoburn: added unused dwarven helmets to Dale
- Strategy tweaks (a submenu under Actions->TLD mod options)
- Siege strength requirements: Normal/Defender only/None
- Siege str. req. relaxation rate: 50/100(default)/200
- Strength regen rate: Normal/Halved/Battles only/None
- Factions don't regen below: 500(default)/1000/1500/2000
- Influence rebalanced (made easier)
- Companions cost halved again (Glorfindel is 50 now)
- 25% more influence from rank point gain (was: rank points/10, now: rank points/8)
- Changed formula for rank points gained in allied battles, now based on Native renown, as in single battles. Additional points from allies.
- Campaign AI
- Removed a restriction that prevented weak factions to go patrolling; fixed an old bug that made patrols much less likely
- Less canceled campaigns if there's any reason to patrol for enemies; especially if the player is following the marshall and has a quest
- Max faction strength is now 8000 (from 9999) - less grind
- Slightly more lords spawn with full armies when strength is low
- Last-stand parties only for Mirkwood and Isengard
- Strong factions spawn less patrols
- Vota: MANY troops and items rebalanced
- CppCoder: bugfixes
- MV: Defense strength for siege requirements relaxes with player level (opens up the game)
- Unknown changes :)
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Major updates:
- Massive music update
- Strategy:
- More aggresive AI in campaigns and sieges; riskier attacks against very weak factions
- Highly-ranked players can suggest siege targets to marshalls
- Last-stand guardian parties spawn when a faction is almost crushed (allowing to defeat it by defeating the guardian party)
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Minor updates:
- New battle scenes and landmarks
- Hit-boxes revamp
- Evil companion dialogs (Bolzog by Amman, the rest by Taal - thanks guys!)
- Companions cost influence
- Rhun and Gundabad parties made tougher, less camps are immediately siegable
- Factions stop regenerating strength when brought down under 500
- Marshalls will engage in defensive patrols against enemy patrols, not just lords
- New sounds: quest events, lord deaths, rank promotion
- Captured dwarves in chains
- Gondor Lords hire more of their native (fiefdom-specific) troops
- Meshes optimizations (redundant vertices), especially LODs
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Fixes:
- Party members exchange problems fixed?
- Lost companions can be always rehired
- Corrupt save problem delayed by spawning less parties less frequently
- Several sticky map places fixed (including Aldburg)
- Parties getting stuck in rivers get unstuck every few days (doesn't solve all map problems)
- Empty parties get removed every few days
- Empty volunteer parties removed from destroyed towns
- Plenty of other stuff
- Elves nerfed somewhat, -40 weapon proficiencies across the board, fewer volunteers, a bit slower training
- Gunda and Rhun buffed somewhat, to not suck on dwarves and Dale too fast
- Marshalls made more persistent in campains. How it plays out actually is for you to test
- Dwarves got LODs, will be less demanding to video
- Fixed MANY bugs, see forum 1st post in bugreport thread
Regards, TLD team