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Doom: Fix bug with extra fast Demons when the game was started with a…
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…ny form of fast monsters using Level Select feature
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Dasperal committed Dec 30, 2023
1 parent 7ecb971 commit cee932a
Showing 1 changed file with 4 additions and 5 deletions.
9 changes: 4 additions & 5 deletions src/doom/g_game.c
Original file line number Diff line number Diff line change
Expand Up @@ -197,7 +197,10 @@ static char savedescription[32];
mobj_t* bodyque[BODYQUESIZE];
int bodyqueslot;



// [crispy] make sure "fast" parameters are really only applied once
static boolean fast_applied;

int G_CmdChecksum (ticcmd_t* cmd)
{
size_t i;
Expand Down Expand Up @@ -2041,8 +2044,6 @@ void G_DoSelectiveGame (int choice)
{
int i;
player_t *plr = &players[consoleplayer];
// [crispy] make sure "fast" parameters are really only applied once
static boolean fast_applied;

demoplayback = false;
netdemo = false;
Expand Down Expand Up @@ -2151,8 +2152,6 @@ G_InitNew
{
char *skytexturename;
int i;
// [crispy] make sure "fast" parameters are really only applied once
static boolean fast_applied;

if (paused)
{
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