-
Notifications
You must be signed in to change notification settings - Fork 13
Project background
My first translation attempt was in 2001. Back then, I was a teen without much knowledge, and the overall quality of translation of original DOS executable was not very good. But I with my colleague Sergey "Disctrich" Ivanov, were the first who figured out how to do this.
15 years have passed, a lot of experience gained, both technical and informational, and only one question appeared: "What if I apply all my current knowledge and redone that project from long time gone youth from scratch?".
Chocolate Doom as a code base was chosen because it is one only modern source port with interpretation of the original DOS executable, that good old game.
Simon Howard, author of Chocolate Doom kindly accepts my request to work with his code, and four months of hard work with code, graphics, design, translation and information searching were started.
As a result - all in-game content was translated in whole, and I think I have done it well.
I'm not sure if my translations of Heretic and Hexen games are first, but I am totally sure that these translations are first, which are done in such a whole measure.
Anyway, history will judge.
...And history is judged deservedly. The project and it's author are honored to have their own pages on Worldwide resource DoomWiki:
- About
- Install and startup
- Command line interface
- Display options
- Sound options
- Controls
- Gameplay enhancements
- Modding support
- Changelog
- Project background
- Acknowledgments
Wiki on other languages:
Other pages: