Import & Export rotation delta for animation. #3
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Verified with pia2pma tool.
The only problem with given changes is that it does not produce Euler rotation, so in Blender you have to switch to Quaternion transform for Pose, otherwise you will not see visual representation. The same applies to bone animations, where both euler and quaternion is generated and issue is gone.
There are corresponding changes to ConverterPIX to support this feature: mwl4/ConverterPIX@fc57807
(will be merged as soon as this one will be merged).