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Delete All FloatingObjects - Failure #161

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Ansego opened this issue Sep 18, 2014 · 3 comments
Open

Delete All FloatingObjects - Failure #161

Ansego opened this issue Sep 18, 2014 · 3 comments

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@Ansego
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Ansego commented Sep 18, 2014

Version: 0.2.9.15
Currently running 2 Servers.

Command failure:
/Delete All FloatingObjects (Pretends to remove it, but type it again it will have the same count.)

Tried to set Auto Remove at 512 Objects and keep getting error. Error SEServerExtender.BeginClearObjects *(Can't copy/paste err due to Interactive Services Detection)
Err Pops out one after another.

Tried to delete manually 1 by 1, that failed, keeps the same count after the type / command. And also no good when up near 3000-4000 F objects.

Also note that SEServerExtender.exe when setting up, does not seem to collect the settings for the server, ie refinery speed, weld speed and several other settings.

Hope this helps, looking forward to the next update.

@ghost
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ghost commented Sep 21, 2014

Some of these issues are normal. The main-release is almost always out-of-date with the version of the game.

Try using this release. It says dev build, but it's really just an updated version of the master branch for the new game versions.

https://github.com/SEModCommunity/SE-Community-Mod-API/releases/tag/v0.2.10.12-extender-alpha

Report back if you still have issues.

@Ansego
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Ansego commented Sep 21, 2014

Worked perfectly thanks.

On Mon, Sep 22, 2014 at 12:09 AM, Commander-Scott [email protected]
wrote:

Some of these issues are normal. THe main-release is almost always
out-of-date with the version of the game.

Try using this release. It says dev build, but it's really just an updated
version of the master branch for the new game versions.

https://github.com/SEModCommunity/SE-Community-Mod-API/releases/tag/v0.2.10.12-extender-alpha

Report back if you still have issues.

Reply to this email directly or view it on GitHub
#161 (comment)
.

@fvgoulet
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@Ansego, @Commander-Scott Is this issue fixed?

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