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fvgoulet edited this page Jun 17, 2014 · 10 revisions

The aim that work is to develop an API that will help modders to develop mods for Space Engineers.

If you want to contribute, send me a message on this forum and we'll see what we can do together.

Here's the current roadmap for V1.0:

  • 0.1 : (Release 0.1) API Core should be standardized and backward compatible with VS2010
  • 0.2 : (Release 0.2) API Core should support all configuration files into easily manageable classes. Every class should be able to serialize/deserialize themselves without complications and should have a common structure.
  • 0.3 : (Release 0.3) API Core code optimizations/simplification, exception management and unit tests.
  • 0.4 : (Release 0.4) UML documentation of API Core as artifacts for the API and complete code comments.
  • 0.5 : (Release 0.5) API Extensions to provide higher-level abstraction, data validation, and utility.
  • 0.6 : (Release 0.6) End-User config tool that demonstrates API Extensions.
  • 0.7 : (Release 0.7) API Extensions code optimizations/simplification, exception management and unit tests.
  • 0.8 : (Release 0.8) UML documentation of API Extensions as artifacts for the API and complete code comments.
  • 0.9 : (Release 0.9) TBD
  • 1.0 : (Release 1.0) TBD

After v1.0, we will integrate some more modding functionality: new blocks models, new effects, change Skybox, change spacesuit texture, preview ship, generate ship, etc.

Current collaborators:

  • Chessmaster42
  • midspace
  • Moustachauve
  • SexyPaysan
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