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Advanced cliff crusher & breach carbide ammo tweaks
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Anuken committed Jan 8, 2025
1 parent 1ca840a commit da5f2f2
Showing 1 changed file with 8 additions and 7 deletions.
15 changes: 8 additions & 7 deletions core/src/mindustry/content/Blocks.java
Original file line number Diff line number Diff line change
Expand Up @@ -2803,10 +2803,10 @@ public static void load(){
}};

largeCliffCrusher = new WallCrafter("large-cliff-crusher"){{
requirements(Category.production, with(Items.silicon, 80, Items.surgeAlloy, 60, Items.beryllium, 100, Items.tungsten, 50));
requirements(Category.production, with(Items.silicon, 80, Items.surgeAlloy, 15, Items.beryllium, 100, Items.tungsten, 50));
consumePower(30 / 60f);

drillTime = 50f;
drillTime = 48f;
size = 3;
attribute = Attribute.sand;
output = Items.sand;
Expand Down Expand Up @@ -4047,22 +4047,22 @@ Items.tungsten, new BasicBulletType(8f, 95){{
rangeChange = 40f;
buildingDamageMultiplier = 0.3f;
}},
Items.carbide, new BasicBulletType(12f, 400f/0.75f){{
Items.carbide, new BasicBulletType(12f, 450f/0.75f){{
width = 15f;
height = 21f;
hitSize = 7f;
shootEffect = sfe;
smokeEffect = Fx.shootBigSmoke;
ammoMultiplier = 1;
reloadMultiplier = 0.7f;
ammoMultiplier = 2;
reloadMultiplier = 0.5f;
hitColor = backColor = trailColor = Color.valueOf("ab8ec5");
frontColor = Color.white;
trailWidth = 2.2f;
trailLength = 11;
trailEffect = Fx.disperseTrail;
trailInterval = 2f;
hitEffect = despawnEffect = Fx.hitBulletColor;
rangeChange = 136f;
rangeChange = 20f*8f;
buildingDamageMultiplier = 0.3f;
targetBlocks = false;
targetMissiles = false;
Expand Down Expand Up @@ -4632,7 +4632,7 @@ Items.oxide, new ArtilleryBulletType(2.5f, 300, "shell"){{
requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90));

shootType = new PointLaserBulletType(){{
damage = 200f;
damage = 220f;
buildingDamageMultiplier = 0.3f;
hitColor = Color.valueOf("fda981");
}};
Expand Down Expand Up @@ -4690,6 +4690,7 @@ Items.oxide, new ArtilleryBulletType(2.5f, 300, "shell"){{
unitSort = UnitSorts.strongest;

consumeLiquid(Liquids.nitrogen, 6f / 60f);
consumePower(150f / 60f);
}};

scathe = new ItemTurret("scathe"){{
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