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Always display Cayo may with ExtraMapTiles lib
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-- DO NOT MODIFY! | ||
vBitmapTileSizeX = 4500.0 | ||
vBitmapTileSizeY = 4500.0 | ||
vBitmapStartX = -4140.0 | ||
vBitmapStartY = 8400.0 | ||
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-- Overlay ID. | ||
overlay = 0 | ||
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-- Will store the keys of the currently drawn tiles. | ||
drawnTiles = {} | ||
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-- List to store the dummy blip handles. | ||
dummyBlips = {} | ||
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-- Function that will create a new tile. | ||
function createTile(tileName) | ||
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-- Early exit for invalid tile name. | ||
if extraTiles[tileName] == nil then | ||
return | ||
end | ||
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-- Get the tile's object. | ||
local extraTile = extraTiles[tileName] | ||
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if extraTile.txd == nil or extraTile.txn == nil then | ||
return | ||
end | ||
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-- Get the texture info, alpha, centering and rotation. | ||
local textureDictionary = extraTile.txd | ||
local textureName = extraTile.txn | ||
local alpha = extraTile.alpha or defaultAlpha | ||
local centered = extraTile.centered or false | ||
local rotation = extraTile.rotation or 0.0 | ||
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-- Load the required texture. | ||
loadTextureDictionary(textureDictionary) | ||
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-- Get the width and height of the texture. | ||
local xTexture, yTexture, _ = table.unpack(GetTextureResolution(textureDictionary, textureName)) | ||
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-- Compute the scale ratios. | ||
local xScale = vBitmapTileSizeX / xTexture * 100 | ||
local yScale = vBitmapTileSizeY / yTexture * 100 | ||
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-- Tile was configurated to use XY coordinates. | ||
if extraTile.x ~= nil and extraTile.y ~= nil then | ||
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-- Compute offsets from given coordinates since other functionalities | ||
-- such as extendPauseMenuMapBounds() work with offsets, not with XY coords directly. | ||
extraTile.xOffset = (extraTile.x - vBitmapStartX) / vBitmapTileSizeX | ||
extraTile.yOffset = (extraTile.y - vBitmapStartY) / vBitmapTileSizeY | ||
end | ||
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-- Get the offsets, convert to float. | ||
local xOffset = extraTile.xOffset * 1.0 | ||
local yOffset = extraTile.yOffset * (-1.0) | ||
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-- Compute X and Y coordinates based on the offsets. | ||
local x = vBitmapStartX + xOffset * vBitmapTileSizeX | ||
local y = vBitmapStartY - yOffset * vBitmapTileSizeY | ||
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-- Convert alpha to an INT. | ||
alpha = math.floor(math.abs(alpha)) | ||
-- Convert rotation to FLOAT. | ||
rotation = rotation * 1.0 | ||
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-- Call the Scaleform function. | ||
CallMinimapScaleformFunction(overlay, "ADD_SCALED_OVERLAY") | ||
-- Push the parameters onto the stack. | ||
ScaleformMovieMethodAddParamTextureNameString(textureDictionary) | ||
ScaleformMovieMethodAddParamTextureNameString(textureName) | ||
ScaleformMovieMethodAddParamFloat(x) | ||
ScaleformMovieMethodAddParamFloat(y) | ||
ScaleformMovieMethodAddParamFloat(rotation) | ||
ScaleformMovieMethodAddParamFloat(xScale) | ||
ScaleformMovieMethodAddParamFloat(yScale) | ||
ScaleformMovieMethodAddParamInt(alpha) | ||
ScaleformMovieMethodAddParamBool(centered) | ||
EndScaleformMovieMethod() | ||
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-- Mark the texture as no longer needed. | ||
SetStreamedTextureDictAsNoLongerNeeded(textureDictionary) | ||
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-- Add it to the drawn tiles table. | ||
table.insert(drawnTiles, tileName) | ||
end | ||
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-- Function that deletes a tile. | ||
function deleteTile(tileName) | ||
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local id = -1 | ||
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for i = 1, #drawnTiles do | ||
if drawnTiles[i] == tileName then | ||
id = i | ||
table.remove(drawnTiles, id) | ||
break | ||
end | ||
end | ||
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if id == -1 then | ||
return | ||
end | ||
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-- Call the remove scaleform function. | ||
CallMinimapScaleformFunction(overlay, "REM_OVERLAY"); | ||
-- Push the parameter onto the stack. | ||
ScaleformMovieMethodAddParamInt(id - 1) | ||
EndScaleformMovieMethod() | ||
end | ||
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-- Function that will draw all tiles in the extraTiles table. | ||
function createAllTiles() | ||
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local extraTilesNames = getTableKeys(extraTiles) | ||
if extraTilesNames == nil then | ||
return | ||
end | ||
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-- Iterate all extra tiles. | ||
for i = 1, #extraTilesNames do | ||
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-- Get the current tile's key. | ||
local tileName = extraTilesNames[i] | ||
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-- Create the new tile. | ||
createTile(tileName) | ||
end | ||
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if #dummyBlips == 0 then | ||
extendPauseMenuMapBounds() | ||
end | ||
end | ||
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-- Function that will delete all tiles that are currently drawn. | ||
function deleteAllTiles() | ||
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-- Delete the tile at index 1. The table will shift the remaining | ||
-- elements' indices. | ||
for i = 1, #drawnTiles do | ||
deleteTile(drawnTiles[1]) | ||
end | ||
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if #dummyBlips ~= 0 then | ||
resetPauseMenuMapBounds() | ||
end | ||
end | ||
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-- Function that returns true if the tile with the specified name is currently drawn | ||
-- or false otherwise. | ||
function isTileDrawn(tileName) | ||
if tileName == nil then | ||
return false | ||
end | ||
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for i = 1, #drawnTiles do | ||
if drawnTiles[i] == tileName then | ||
return true | ||
end | ||
end | ||
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return false | ||
end | ||
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-- Function that will let you move outside the normal bounds of the | ||
-- pause menu map. | ||
function extendPauseMenuMapBounds() | ||
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if #dummyBlips ~= 0 then | ||
resetPauseMenuMapBounds() | ||
end | ||
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local extraTilesNames = drawnTiles | ||
if extraTilesNames == nil then | ||
return | ||
end | ||
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-- Set starting values. | ||
local xMinOffset = extraTiles[extraTilesNames[1]].xOffset or 0 | ||
local xMaxOffset = extraTiles[extraTilesNames[1]].xOffset or 0 | ||
local yMinOffset = extraTiles[extraTilesNames[1]].yOffset or 0 | ||
local yMaxOffset = extraTiles[extraTilesNames[1]].yOffset or 0 | ||
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-- Find min and max values for xOffset and yOffset. | ||
for i = 1, #extraTilesNames do | ||
local extraTile = extraTiles[extraTilesNames[i]] | ||
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if extraTile.xOffset < xMinOffset then | ||
xMinOffset = extraTile.xOffset | ||
end | ||
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if extraTile.xOffset > xMaxOffset then | ||
xMaxOffset = extraTile.xOffset | ||
end | ||
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if extraTile.yOffset < yMinOffset then | ||
yMinOffset = extraTile.yOffset | ||
end | ||
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if extraTile.yOffset > yMaxOffset then | ||
yMaxOffset = extraTile.yOffset | ||
end | ||
end | ||
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-- Create 4 invisible blips at the corners of the furthest tiles | ||
-- to create something like a bounding box in which all other | ||
-- tiles are included. This could possibly be improved to use 2 | ||
-- blips instead of 4. | ||
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createDummyBlip(vBitmapStartX + xMinOffset * vBitmapTileSizeX - vBitmapTileSizeX / 2, | ||
vBitmapStartY + yMaxOffset * vBitmapTileSizeY + vBitmapTileSizeY / 2) | ||
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createDummyBlip(vBitmapStartX + xMinOffset * vBitmapTileSizeX - vBitmapTileSizeX / 2, | ||
vBitmapStartY + (yMinOffset - 1) * vBitmapTileSizeY - vBitmapTileSizeY / 2) | ||
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createDummyBlip(vBitmapStartX + (xMaxOffset + 1) * vBitmapTileSizeX + vBitmapTileSizeX / 2, | ||
vBitmapStartY + (yMinOffset - 1) * vBitmapTileSizeY - vBitmapTileSizeY / 2) | ||
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createDummyBlip(vBitmapStartX + (xMaxOffset + 1) * vBitmapTileSizeX + vBitmapTileSizeX / 2, | ||
vBitmapStartY + yMaxOffset * vBitmapTileSizeY + vBitmapTileSizeY / 2) | ||
end | ||
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-- This function will reset the pause menu map's bounds to the default. | ||
function resetPauseMenuMapBounds() | ||
for i = 1, #dummyBlips do | ||
RemoveBlip(dummyBlips[i]) | ||
end | ||
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dummyBlips = {} | ||
end | ||
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-- Function that will create an invisible blip. | ||
function createDummyBlip(x, y) | ||
local dummyBlip = AddBlipForCoord(x, y, 1.0) | ||
SetBlipDisplay(dummyBlip, 4) | ||
SetBlipAlpha(dummyBlip, 0) | ||
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table.insert(dummyBlips, dummyBlip) | ||
end | ||
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-- Loads a minimap overlay from a given path. | ||
function loadMinimapOverlay(gfxFilePath) | ||
local _overlay = AddMinimapOverlay(gfxFilePath) | ||
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while not HasMinimapOverlayLoaded(_overlay) do | ||
Citizen.Wait(0) | ||
end | ||
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SetMinimapOverlayDisplay(_overlay, 0.0, 0.0, 100.0, 100.0, 100.0) | ||
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return _overlay | ||
end | ||
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-- Loads a texture dictionary into memory. | ||
function loadTextureDictionary(textureDictionary) | ||
if not HasStreamedTextureDictLoaded(textureDictionary) then | ||
RequestStreamedTextureDict(textureDictionary, false) | ||
while not HasStreamedTextureDictLoaded(textureDictionary) do | ||
Citizen.Wait(0) | ||
end | ||
end | ||
end | ||
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-- Function that converts the keys of a dictionary to an alphabetically-sorted list. | ||
function getTableKeys(keyset) | ||
local list = {} | ||
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for key, _ in pairs(keyset) do | ||
table.insert(list, key) | ||
end | ||
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table.sort(list) | ||
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return list | ||
end | ||
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exports("createAllTiles", createAllTiles) | ||
exports("deleteAllTiles", deleteAllTiles) | ||
exports("createTile", createTile) | ||
exports("deleteTile", deleteTile) | ||
exports("extendPauseMenuMapBounds", extendPauseMenuMapBounds) | ||
exports("resetPauseMenuMapBounds", resetPauseMenuMapBounds) | ||
exports("isTileDrawn", isTileDrawn) | ||
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Citizen.CreateThread(function() | ||
-- Load the minimap overlay. | ||
overlay = loadMinimapOverlay("MINIMAP_LOADER.gfx") | ||
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-- Draw all tiles. | ||
createAllTiles() | ||
end) |
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--[[ | ||
This is the offsets table. This tells the script where to create new map tiles. | ||
The origin point from which offset positions are calculated is defined by the | ||
vBitmapStartX and vBitmapStartY, same as in the minimap.ymt file. Do not modify | ||
the vBitmapStartX and vBitmapStartY, or the script will not function correctly. | ||
The keys of each tile can be arbitrary, maybe something so you can identify them, | ||
but they have to be unique. | ||
xOffset represents the number of tiles away from the origin point to place the new | ||
tile on the X axis. A positive xOffset will place the new tile to the right of the | ||
origin on the X axis and to the left for negative values. | ||
Same for yOffset, but on the Y axis. Positive values place it above the origin and | ||
negative values place it below the origin point. | ||
If needed, xOffset and yOffset you can omit the xOffset and yOffset fields and use | ||
just x and y fields that represent in-game XY coordinates. | ||
Remember that the anchor point of all new tiles is the top left corner of the tile, | ||
unless setting centered to true. | ||
Other optional fields include are: | ||
- alpha: sets the alpha of the tile. Ranges from 0 to 100. | ||
- rotation: Sets the rotation of the tile in a clockwise direction. Ranges from 0 to 360. | ||
- centered: Sets the tile in the center of the chosen point. Can be true or false. | ||
Important: By default, one tile's dimensions are 4500x4500. This is useful when creating | ||
a grid of tiles using in-game XY coordinates so that you can perfectly align them together. | ||
]] | ||
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-- Extra tiles can be placed at any offets, they don't have to be "connected" to the default | ||
-- map's tiles. | ||
extraTiles = { | ||
[1] = {x = 4730.0, y = -5145.0, txd = "tile_cayo", txn = "cayo", centered = true}, | ||
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-- 2 tiles in the top left corner of the default map. | ||
--[1] = {xOffset = -1, yOffset = 1, txd = "minimap_extra_tile_1", txn = "extra_tile_1"}, | ||
--[2] = {xOffset = -2, yOffset = 1, txd = "minimap_extra_tile_1", txn = "extra_tile_1", alpha = 50}, | ||
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-- Another tile in the middle, on the right side of the default map, but rotated 25 degrees clockwise | ||
--[3] = {xOffset = 2, yOffset = 0, txd = "minimap_extra_tile_2", txn = "extra_tile_2", alpha = 70, rotation = 25}, | ||
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-- Tiles created using in game coordinates instead of offsets. | ||
--[4] = {x = 0.0, y = 0.0, txd = "minimap_extra_tile_1", txn = "extra_tile_1", centered = true}, | ||
--[5] = {x = 4500.0, y = 0.0, txd = "minimap_extra_tile_1", txn = "extra_tile_1"}, | ||
} | ||
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-- Default alpha value that will be used if not specified in the extraTiles table. | ||
defaultAlpha = 100 |
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-- Manifest data. | ||
fx_version "cerulean" | ||
games {"gta5"} | ||
lua54 "yes" | ||
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-- Resource information. | ||
name "Extra Map Tiles" | ||
description "Adds extra tiles for textures on the minimap and pause menu map." | ||
version "1.2.0" | ||
author "L1CKS" | ||
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-- Files. | ||
files { | ||
"MINIMAP_LOADER.gfx" -- Always first in the list. | ||
} | ||
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client_scripts { | ||
"config.lua", | ||
"client.lua" | ||
} |
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