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[Weapon Draw] Allow user to play switchblade animation. #246
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feat(vehicle): add more debug when body repaired
fix(disease): do not allow having intoxiation and dyspesia at the same time
Feat(Hammer_place) : clean mapping
…n-apply fix(vehicle): apply condition in last position, as other native may reset it's health
Try to fix lips mouvement by manually running animation
Fix label for character creation
…n-sync resync condition on switch owner, remove debug monitor
feat(vehicle): show garage price in description if needed
…oard-empty fix(TN) Empty billboard, Plane mode indicator
feat(core): reduce some events that spawns too much
Remove sync tetris leaderboard to all player at each end game
Fix/mapping global
Update gouv F3 image
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Issue #244
I've modify the draw / undraw function to handle the switchblade
and slightly modify the animation to include sound effect that was not present.
weapon handling for quicker draw when job police is not modified.