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LOGOS-TEST

goals

hello worlds are so very important because they mark the first complete action in the history of a project.
the 'hello world' for procedural animation must be the most basic kinematic routine which could not be convincingly
faked by extensive manual labor or inextensible hardcodes.
I would consider an object orbiting another while revolving on its own axis to be the simplest qualifying routine.

logos-test set out to:
Write an animation routine featuring rotation about 2 axes at once.
Animate with requestAnimationFrame to allow arbitrary display update intervals, allowing smooth animation at 120hz+ across all platforms.
Write platform-independent routines for consistent performance across all platforms (phones, PC format browsers).

timeline

logos-test was mashed out in a single day of effort on 11/30/2020!
huge thanks to "zazooples" of notorious esports gaming society "NTR - Never Touch a Raccoon" for the CSS canvas scaling tweak.
huge thanks to Joshua Li for ‘58 bytes of css’. an error-by-error breakdown of logos-test's debugging can be found at https://sqcu.github.io/posts/logos-test/ .

results

the first SQCU autopedagogy project, typesetter-toy paid huge dividends, allowing the easy import of all the HTML5 canvas kludge-boilerplate.
logos-test covered all scoped features within hours, not days!
logos-test felt qualitatively good.
logos-test proved that updating a self-hosted static site can take less than 5 minutes, and cause service interruptions of a couple of seconds.

instructions for use

like all of the early-SQCU autopedagogies circa 2020, running logos-test is easy!

1:Pull the repository.
2:Load the repo's html file (in this case, index.html) in your favorite web browser.
3:Enjoy!

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