Publish Public #77
Annotations
10 errors and 21 warnings
build:
Content.Server/ADT/SwitchableWeapon/SwitchableWeaponSystem.cs#L13
The namespace 'Content.Server.ADT.SwitchableWeapon' already contains a definition for 'SwitchableWeaponSystem'
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build:
Content.Server/ADT/SwitchableWeapon/SwitchableWeaponSystem.cs#L19
Type 'SwitchableWeaponSystem' already defines a member called 'Initialize' with the same parameter types
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build:
Content.Server/ADT/SwitchableWeapon/SwitchableWeaponSystem.cs#L30
Type 'SwitchableWeaponSystem' already defines a member called 'OnComponentAdded' with the same parameter types
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build:
Content.Server/ADT/SwitchableWeapon/SwitchableWeaponSystem.cs#L36
Type 'SwitchableWeaponSystem' already defines a member called 'OnGetMeleeDamage' with the same parameter types
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build:
Content.Server/ADT/SwitchableWeapon/SwitchableWeaponSystem.cs#L41
Type 'SwitchableWeaponSystem' already defines a member called 'OnStaminaHitAttempt' with the same parameter types
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build:
Content.Server/ADT/SwitchableWeapon/SwitchableWeaponSystem.cs#L49
Type 'SwitchableWeaponSystem' already defines a member called 'OnExamined' with the same parameter types
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build:
Content.Server/ADT/SwitchableWeapon/SwitchableWeaponSystem.cs#L57
Type 'SwitchableWeaponSystem' already defines a member called 'UpdateState' with the same parameter types
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build:
Content.Server/ADT/SwitchableWeapon/SwitchableWeaponSystem.cs#L75
Type 'SwitchableWeaponSystem' already defines a member called 'Toggle' with the same parameter types
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build:
Content.Server/ADT/SwitchableWeapon/SwitchableWeaponSystem.cs#L13
The namespace 'Content.Server.ADT.SwitchableWeapon' already contains a definition for 'SwitchableWeaponSystem'
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build:
Content.Server/ADT/SwitchableWeapon/SwitchableWeaponSystem.cs#L19
Type 'SwitchableWeaponSystem' already defines a member called 'Initialize' with the same parameter types
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build
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/[email protected], actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build:
RobustToolbox/Robust.Shared/Utility/MarkupNode.cs#L10
'MarkupNode' overrides Object.Equals(object o) but does not override Object.GetHashCode()
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build:
RobustToolbox/Robust.Shared/Player/Filter.cs#L289
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
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build:
RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Contacts.cs#L627
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
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build:
RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Contacts.cs#L628
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
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build:
RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L325
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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build:
RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L352
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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build:
RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L361
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
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build:
RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L724
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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build:
RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L976
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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build:
RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L978
'TransformComponent.GetWorldPositionRotationInvMatrix(EntityQuery<TransformComponent>)' is obsolete: 'Use the system method instead'
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build:
RobustToolbox/Robust.Shared/Utility/MarkupNode.cs#L10
'MarkupNode' overrides Object.Equals(object o) but does not override Object.GetHashCode()
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build:
RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L33
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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build:
RobustToolbox/Robust.Shared/Containers/SharedContainerSystem.cs#L590
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
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build:
RobustToolbox/Robust.Shared/Containers/SharedContainerSystem.cs#L660
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
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build:
RobustToolbox/Robust.Shared/Containers/SharedContainerSystem.cs#L673
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
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build:
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L761
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
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build:
RobustToolbox/Robust.Shared/Network/Messages/MsgConVars.cs#L27
'Logger.WarningS(string, string)' is obsolete: 'Use ISawmill.Warning'
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build:
RobustToolbox/Robust.Shared/Physics/ComponentTreeEntry.cs#L16
'IComponent.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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build:
RobustToolbox/Robust.Shared/ProfileOptSetup.cs#L16
Unreachable code detected
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build:
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1079
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
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