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Перенос механики языков, переводчиков языков, имплантеров языков. (Ad…
…ventureTimeSS14#116) Как-то так no cl
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using Content.Client.ADT.Language; | ||
using Content.Client.Gameplay; | ||
using Content.Shared.Language; | ||
using Robust.Client.UserInterface.Controllers; | ||
using Robust.Client.UserInterface.Controls; | ||
using static Content.Shared.Language.Systems.SharedLanguageSystem; | ||
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namespace Content.Client.ADT.Language; | ||
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public sealed class LanguageMenuUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState> | ||
{ | ||
public LanguageMenuWindow? _languageWindow; | ||
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public override void Initialize() | ||
{ | ||
EntityManager.EventBus.SubscribeLocalEvent<LanguageSpeakerComponent, LanguageMenuActionEvent>(OnActionMenu); | ||
EntityManager.EventBus.SubscribeEvent<LanguageMenuStateMessage>(EventSource.Network, this, OnStateUpdate); | ||
} | ||
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private void OnStateUpdate(LanguageMenuStateMessage ev) | ||
{ | ||
if (_languageWindow == null) | ||
return; | ||
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_languageWindow.UpdateState(ev); | ||
} | ||
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private void OnActionMenu(EntityUid uid, LanguageSpeakerComponent component, LanguageMenuActionEvent args) | ||
{ | ||
if (_languageWindow == null) | ||
return; | ||
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if (!_languageWindow.IsOpen) | ||
{ | ||
_languageWindow.Open(); | ||
EntityManager.EntityNetManager?.SendSystemNetworkMessage(new RequestLanguageMenuStateMessage()); | ||
} | ||
} | ||
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public void OnStateEntered(GameplayState state) | ||
{ | ||
_languageWindow = UIManager.CreateWindow<LanguageMenuWindow>(); | ||
LayoutContainer.SetAnchorPreset(_languageWindow, LayoutContainer.LayoutPreset.Center); | ||
} | ||
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public void OnStateExited(GameplayState state) | ||
{ | ||
_languageWindow?.Dispose(); | ||
_languageWindow = null; | ||
} | ||
} |
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<DefaultWindow xmlns="https://spacestation14.io" | ||
xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls" | ||
Title="a" | ||
SetSize="300 200"> | ||
<BoxContainer Orientation="Vertical" SeparationOverride="4" MinWidth="150"> | ||
<PanelContainer Name="CurrentLanguageContainer" Access="Public" StyleClasses="PdaBorderRect"> | ||
<Label Name="CurrentLanguageLabel" Access="Public" Text="Current Language:" HorizontalExpand="True"></Label> | ||
</PanelContainer> | ||
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<ui:HLine></ui:HLine> | ||
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<ScrollContainer HorizontalExpand="True" VerticalExpand="True" HScrollEnabled="False" VScrollEnabled="True" MinHeight="50"> | ||
<BoxContainer Name="OptionsList" Access="Public" HorizontalExpand="True" SeparationOverride="2" Orientation="Vertical"> | ||
<!-- The rest here is generated programmatically --> | ||
</BoxContainer> | ||
</ScrollContainer> | ||
</BoxContainer> | ||
</DefaultWindow> |
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using Content.Client.Language.Systems; | ||
using Content.Shared.Language; | ||
using Content.Shared.Language.Systems; | ||
using Robust.Client.AutoGenerated; | ||
using Robust.Client.UserInterface.Controls; | ||
using Robust.Client.UserInterface.CustomControls; | ||
using Robust.Client.UserInterface.XAML; | ||
using Robust.Shared.Console; | ||
using Robust.Shared.Utility; | ||
using static Content.Shared.Language.Systems.SharedLanguageSystem; | ||
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namespace Content.Client.ADT.Language; // This EXACT class must have the _NF part because of xaml linking | ||
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[GenerateTypedNameReferences] | ||
public sealed partial class LanguageMenuWindow : DefaultWindow | ||
{ | ||
[Dependency] private readonly IConsoleHost _consoleHost = default!; | ||
private readonly LanguageSystem _language; | ||
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private readonly List<EntryState> _entries = new(); | ||
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public LanguageMenuWindow() | ||
{ | ||
RobustXamlLoader.Load(this); | ||
IoCManager.InjectDependencies(this); | ||
_language = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<LanguageSystem>(); | ||
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Title = Loc.GetString("language-menu-window-title"); | ||
} | ||
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public void UpdateState(LanguageMenuStateMessage state) | ||
{ | ||
var clanguage = _language.GetLanguage(state.CurrentLanguage); | ||
CurrentLanguageLabel.Text = Loc.GetString("language-menu-current-language", ("language", clanguage?.LocalizedName ?? "<error>")); | ||
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OptionsList.RemoveAllChildren(); | ||
_entries.Clear(); | ||
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foreach (var language in state.Options) | ||
{ | ||
AddLanguageEntry(language); | ||
} | ||
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// Disable the button for the currently chosen language | ||
foreach (var entry in _entries) | ||
{ | ||
if (entry.button != null) | ||
entry.button.Disabled = entry.language == state.CurrentLanguage; | ||
} | ||
} | ||
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private void AddLanguageEntry(string language) | ||
{ | ||
var proto = _language.GetLanguage(language); | ||
var state = new EntryState { language = language }; | ||
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var container = new BoxContainer(); | ||
container.Orientation = BoxContainer.LayoutOrientation.Vertical; | ||
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// Create and add a header with the name and the button to select the language | ||
{ | ||
var header = new BoxContainer(); | ||
header.Orientation = BoxContainer.LayoutOrientation.Horizontal; | ||
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header.Orientation = BoxContainer.LayoutOrientation.Horizontal; | ||
header.HorizontalExpand = true; | ||
header.SeparationOverride = 2; | ||
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var name = new Label(); | ||
name.Text = proto?.LocalizedName ?? "<error>"; | ||
name.MinWidth = 50; | ||
name.HorizontalExpand = true; | ||
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var button = new Button(); | ||
button.Text = "Выбрать"; | ||
button.OnPressed += _ => OnLanguageChosen(language); | ||
state.button = button; | ||
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header.AddChild(name); | ||
header.AddChild(button); | ||
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container.AddChild(header); | ||
} | ||
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// Create and add a collapsible description | ||
{ | ||
var body = new CollapsibleBody(); | ||
body.HorizontalExpand = true; | ||
body.Margin = new Thickness(4f, 4f); | ||
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var description = new RichTextLabel(); | ||
description.SetMessage(proto?.LocalizedDescription ?? "<error>"); | ||
description.HorizontalExpand = true; | ||
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body.AddChild(description); | ||
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var collapser = new Collapsible(Loc.GetString("language-menu-description-header"), body); | ||
collapser.Orientation = BoxContainer.LayoutOrientation.Vertical; | ||
collapser.HorizontalExpand = true; | ||
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container.AddChild(collapser); | ||
} | ||
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// Before adding, wrap the new container in a PanelContainer to give it a distinct look | ||
var wrapper = new PanelContainer(); | ||
wrapper.StyleClasses.Add("PdaBorderRect"); | ||
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wrapper.AddChild(container); | ||
OptionsList.AddChild(wrapper); | ||
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_entries.Add(state); | ||
} | ||
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private void OnLanguageChosen(string id) | ||
{ | ||
_consoleHost.ExecuteCommand("lsselectlang " + id); | ||
} | ||
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private struct EntryState | ||
{ | ||
public string language; | ||
public Button? button; | ||
} | ||
} |
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using Content.Shared.Language.Systems; | ||
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namespace Content.Client.Language.Systems; | ||
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public sealed class LanguageSystem : SharedLanguageSystem | ||
{ | ||
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} |
8 changes: 8 additions & 0 deletions
8
Content.Client/ADT/Language/Systems/TranslatorImplanterSystem.cs
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using Content.Shared.Language.Systems; | ||
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namespace Content.Client.Language.Systems; | ||
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public sealed class TranslatorImplanterSystem : SharedTranslatorImplanterSystem | ||
{ | ||
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} |
39 changes: 39 additions & 0 deletions
39
Content.Server/ADT/Language/Commands/ListLanguagesCommand.cs
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using System.Linq; | ||
using Content.Shared.Administration; | ||
using Robust.Shared.Console; | ||
using Robust.Shared.Enums; | ||
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namespace Content.Server.Language.Commands; | ||
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[AnyCommand] | ||
public sealed class ListLanguagesCommand : IConsoleCommand | ||
{ | ||
public string Command => "lslangs"; | ||
public string Description => "List languages your current entity can speak at the current moment."; | ||
public string Help => "lslangs"; | ||
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public void Execute(IConsoleShell shell, string argStr, string[] args) | ||
{ | ||
if (shell.Player is not { } player) | ||
{ | ||
shell.WriteError("This command cannot be run from the server."); | ||
return; | ||
} | ||
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if (player.Status != SessionStatus.InGame) | ||
return; | ||
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if (player.AttachedEntity is not { } playerEntity) | ||
{ | ||
shell.WriteError("You don't have an entity!"); | ||
return; | ||
} | ||
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var languages = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<LanguageSystem>(); | ||
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var (spokenLangs, knownLangs) = languages.GetAllLanguages(playerEntity); | ||
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shell.WriteLine("Spoken: " + string.Join(", ", spokenLangs)); | ||
shell.WriteLine("Understood: " + string.Join(", ", knownLangs)); | ||
} | ||
} |
53 changes: 53 additions & 0 deletions
53
Content.Server/ADT/Language/Commands/SayLanguageCommand.cs
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using Content.Server.Chat.Systems; | ||
using Content.Shared.Administration; | ||
using Robust.Shared.Console; | ||
using Robust.Shared.Enums; | ||
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namespace Content.Server.Language.Commands; | ||
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[AnyCommand] | ||
public sealed class SayLanguageCommand : IConsoleCommand | ||
{ | ||
public string Command => "lsay"; | ||
public string Description => "Send chat languages to the local channel or a specific chat channel, in a specific language."; | ||
public string Help => "lsay <language id> <text>"; | ||
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public void Execute(IConsoleShell shell, string argStr, string[] args) | ||
{ | ||
if (shell.Player is not { } player) | ||
{ | ||
shell.WriteError("This command cannot be run from the server."); | ||
return; | ||
} | ||
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if (player.Status != SessionStatus.InGame) | ||
return; | ||
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if (player.AttachedEntity is not { } playerEntity) | ||
{ | ||
shell.WriteError("You don't have an entity!"); | ||
return; | ||
} | ||
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if (args.Length < 2) | ||
return; | ||
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var languageId = args[0]; | ||
var message = string.Join(" ", args, startIndex: 1, count: args.Length - 1).Trim(); | ||
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if (string.IsNullOrEmpty(message)) | ||
return; | ||
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var languages = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<LanguageSystem>(); | ||
var chats = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>(); | ||
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var language = languages.GetLanguage(languageId); | ||
if (language == null || !languages.CanSpeak(playerEntity, language.ID)) | ||
{ | ||
shell.WriteError($"Language {languageId} is invalid or you cannot speak it!"); | ||
return; | ||
} | ||
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chats.TrySendInGameICMessage(playerEntity, message, InGameICChatType.Speak, ChatTransmitRange.Normal, false, shell, player, languageOverride: language); | ||
} | ||
} |
48 changes: 48 additions & 0 deletions
48
Content.Server/ADT/Language/Commands/SelectLanguageCommand.cs
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using System.Linq; | ||
using Content.Shared.Administration; | ||
using Robust.Shared.Console; | ||
using Robust.Shared.Enums; | ||
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namespace Content.Server.Language.Commands; | ||
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[AnyCommand] | ||
public sealed class SelectLanguageCommand : IConsoleCommand | ||
{ | ||
public string Command => "lsselectlang"; | ||
public string Description => "Open a menu to select a langauge to speak."; | ||
public string Help => "lsselectlang"; | ||
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public void Execute(IConsoleShell shell, string argStr, string[] args) | ||
{ | ||
if (shell.Player is not { } player) | ||
{ | ||
shell.WriteError("This command cannot be run from the server."); | ||
return; | ||
} | ||
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if (player.Status != SessionStatus.InGame) | ||
return; | ||
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if (player.AttachedEntity is not { } playerEntity) | ||
{ | ||
shell.WriteError("You don't have an entity!"); | ||
return; | ||
} | ||
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if (args.Length < 1) | ||
return; | ||
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var languageId = args[0]; | ||
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var languages = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<LanguageSystem>(); | ||
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var language = languages.GetLanguage(languageId); | ||
if (language == null || !languages.CanSpeak(playerEntity, language.ID)) | ||
{ | ||
shell.WriteError($"Language {languageId} is invalid or you cannot speak it!"); | ||
return; | ||
} | ||
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languages.SetLanguage(playerEntity, language.ID); | ||
} | ||
} |
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using Content.Shared.Language; | ||
using Robust.Server.GameObjects; | ||
using Robust.Shared.Player; | ||
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namespace Content.Server.Language; | ||
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public sealed partial class LanguageSystem | ||
{ | ||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!; | ||
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public void InitializeWindows() | ||
{ | ||
SubscribeNetworkEvent<RequestLanguageMenuStateMessage>(OnLanguagesRequest); | ||
SubscribeLocalEvent<LanguageSpeakerComponent, LanguagesUpdateEvent>(OnLanguageSwitch); | ||
} | ||
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private void OnLanguagesRequest(RequestLanguageMenuStateMessage args, EntitySessionEventArgs session) | ||
{ | ||
var uid = session.SenderSession.AttachedEntity; | ||
if (uid == null) | ||
return; | ||
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var langs = GetLanguages(uid.Value); | ||
if (langs == null) | ||
return; | ||
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var state = new LanguageMenuStateMessage(langs.CurrentLanguage, langs.SpokenLanguages); | ||
RaiseNetworkEvent(state, uid.Value); | ||
} | ||
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private void OnLanguageSwitch(EntityUid uid, LanguageSpeakerComponent component, LanguagesUpdateEvent args) | ||
{ | ||
var langs = GetLanguages(uid); | ||
if (langs == null) | ||
return; | ||
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var state = new LanguageMenuStateMessage(langs.CurrentLanguage, langs.SpokenLanguages); | ||
RaiseNetworkEvent(state, uid); | ||
} | ||
} |
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