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Melee Fighter
Welcome to the MeleeFighterProject wiki!
As a developer, I specialize in crafting versatile and impactful systems that enhance gameplay, elevate user experience, and solve complex design challenges. This portfolio highlights some of the systems I’ve designed and implemented, showcasing technical expertise, creative problem-solving, and a commitment to delivering polished, high-quality results. Explore how these systems demonstrate my ability to bridge technical precision with engaging player experiences, driving meaningful outcomes across various game development projects. Note: Due to multiple NDAs I cannot show the systems in their environments, so I have recreated them here. I will implement each system below in Blueprints for rapid iteration on feel and functionality. Once each system is in place, I will then convert them to C++. Assets used will be intentionally simple for prototyping. Note: This list will evolve as the project progresses.
▣ Implement a Basic Melee System that is fluid.
◻ Modify the melee system to incorporate combo attacks.
◻ Add UI elements to support the combo attack state / ability to attack.
◻ Add basic weapon pickups into the game and attach them to the player on overlap.
◻ Add spawners to spawn an enemy of a given class (clone).
◻ Add target lock system.
◻ Add Inventory System.
◻ Persist Inventory System Through Sessions
◻ Add Leveling System
◻ Multiplayer Support (Log In System)
◻ Ensure systems are replicating for multiplayer.