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This is the passive side of #85, which should manage actually getting room visibility.
Data to collect (please comment if there is something missing)-
Room owner
Room level
Mineral
Number of Sources
Resources Positions (SK Rooms)
Portals
Position
Destination Room
Destination Shard
This should ideally be stored using segments, possibly with the sos vram library (the room construction code is a great example on how to use this library).
The text was updated successfully, but these errors were encountered:
This is the passive side of #85, which should manage actually getting room visibility.
Data to collect (please comment if there is something missing)-
This should ideally be stored using segments, possibly with the sos vram library (the room construction code is a great example on how to use this library).
The text was updated successfully, but these errors were encountered: