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Merge pull request #7 from SearchAndRescue2/rel/2.3.3
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Prepare release 2.3.3
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hsanjuan authored Jul 15, 2017
2 parents 28410e4 + 6a8afba commit b1516bd
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2 changes: 1 addition & 1 deletion AUTHORS
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Expand Up @@ -7,5 +7,5 @@ Enterntainment (Copyright (C) 1999-2003) by:
Dan Stimits

'Search And Rescue' (searchandrescue.sf.net) is maintained by Jeese Smith ([email protected]).
'Search And Rescue II' (sar2.sf.net) is a fork dated 1/Feb/2011 and it is maintained by Hector Sanjuan ([email protected]).
'Search And Rescue II' (searchandrescue2.github.io/sar2/) is a fork dated 1/Feb/2011 and it is maintained by Hector Sanjuan ([email protected]).

223 changes: 114 additions & 109 deletions CHANGELOG
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@@ -1,124 +1,129 @@
********************
SEARCH AND RESCUE II
SEARCH AND RESCUE II
CHANGELOG
********************

Version 2.3.3:
Hector Sanjuan <[email protected]>
* Custom optflags (@zezinho42)
* Add appdata.xml (@Mailaender)

Version 2.3.2:
Hector Sanjuan <[email protected]>
* Improve sound system
* Some other bug fixes
Hector Sanjuan <[email protected]>
* Improve sound system
* Some other bug fixes
Version 2.3.1:
Hector Sanjuan <[email protected]>
* Added buildings to Madrid city (many randomly
generated, and some manually) (r119).
* Added two new missions: "Guadarrama 7:
Madrid city view" (r116) and "Guadarrama 8:
Helicopter demonstration" (r129).
* Updated icon paths in config.h (r114).
* Added a Ruby script to generate cities randomly
according to certain limits (translation, size...)
(r115, r128).
* Added a Ruby script to generate crowds of people
randomly (r127).
* Fixed sticky key bug when playing with keyboard only
(r124).
* Enabled 1 passenger to board Bell b47 aircraft by
adding a door to it. (r118).
* Improved scons compilation script (r120).
* Workaround b47-related bug not detecting correctly
the objects on which it landed. (r121).
* Separate the drop-off passengers action from repair,
refuel. Allow to do it in missions. (r122).
* Renamed user configuration file from SearchAndRescue.ini
to sar2.ini. Please rename old file in ~/.config/sar2
if you need to keep user prefs. Fixed "SearchAndRescue"
command reference in "usage" help. (r126).
* Speed up default frame rates for explosions, splashes
and fires (needs to be changed manually in .config/sar2.ini
if this file was present from previous game versions).
(feature #3202233, r123).
* Guadarrama scenario mission files have been renamed
and they appear first in mission list now (r130).
Hector Sanjuan <[email protected]>
* Added buildings to Madrid city (many randomly
generated, and some manually) (r119).
* Added two new missions: "Guadarrama 7:
Madrid city view" (r116) and "Guadarrama 8:
Helicopter demonstration" (r129).
* Updated icon paths in config.h (r114).
* Added a Ruby script to generate cities randomly
according to certain limits (translation, size...)
(r115, r128).
* Added a Ruby script to generate crowds of people
randomly (r127).
* Fixed sticky key bug when playing with keyboard only
(r124).
* Enabled 1 passenger to board Bell b47 aircraft by
adding a door to it. (r118).
* Improved scons compilation script (r120).
* Workaround b47-related bug not detecting correctly
the objects on which it landed. (r121).
* Separate the drop-off passengers action from repair,
refuel. Allow to do it in missions. (r122).
* Renamed user configuration file from SearchAndRescue.ini
to sar2.ini. Please rename old file in ~/.config/sar2
if you need to keep user prefs. Fixed "SearchAndRescue"
command reference in "usage" help. (r126).
* Speed up default frame rates for explosions, splashes
and fires (needs to be changed manually in .config/sar2.ini
if this file was present from previous game versions).
(feature #3202233, r123).
* Guadarrama scenario mission files have been renamed
and they appear first in mission list now (r130).
Version 2.3.0:
Hector Sanjuan <[email protected]>
* Replaced all Guadarrama scenery textures with
public domain textures. Updated coordinates of
all objects in the scenery and in the
missions (r103).
* Increased the minimum distance for humans to
run towards the helicopter (r101).
* The makedist script generates a bzipped tarball,
which reaches larger compression rates than gzip.
(r102).
* Fix menu lists displaying one more element
than those fitting in the window size
(bug #3315466, r105).
* Track sounds played via SoundStartPlayVoid(),
so the buffer and the source can be deleted
correctly (r104).
Hector Sanjuan <[email protected]>
* Replaced all Guadarrama scenery textures with
public domain textures. Updated coordinates of
all objects in the scenery and in the
missions (r103).
* Increased the minimum distance for humans to
run towards the helicopter (r101).
* The makedist script generates a bzipped tarball,
which reaches larger compression rates than gzip.
(r102).
* Fix menu lists displaying one more element
than those fitting in the window size
(bug #3315466, r105).
* Track sounds played via SoundStartPlayVoid(),
so the buffer and the source can be deleted
correctly (r104).
Version 2.2.1:
Hector Sanjuan <[email protected]>
* Removed SDL_Mixer dependency.
* Fixed some warnings
* Replaced the calls to alutLoadWAV() functions
as they are deprecated.
* Fixed openAL error messages at exit
(bug #3288558).
Hector Sanjuan <[email protected]>
* Removed SDL_Mixer dependency.
* Fixed some warnings
* Replaced the calls to alutLoadWAV() functions
as they are deprecated.
* Fixed openAL error messages at exit
(bug #3288558).
Version 2.2.0:
Hector Sanjuan <[email protected]>
* Added OpenAL support for sounds and music
* Modify engine sound pitch according to throttle
if using OpenAL
* Humans don't run towards the helicopter unless
the engines are nearly off
* Helicopter engines are now off by default. Manual
start required.
* Do not spam console with "setting up fire" messages
(inspired from SaR)
* Fixed crash sounds overflow. Crash sounds are played
once and not in every game loop without control
(bug #3202204)
Hector Sanjuan <[email protected]>
* Added OpenAL support for sounds and music
* Modify engine sound pitch according to throttle
if using OpenAL
* Humans don't run towards the helicopter unless
the engines are nearly off
* Helicopter engines are now off by default. Manual
start required.
* Do not spam console with "setting up fire" messages
(inspired from SaR)
* Fixed crash sounds overflow. Crash sounds are played
once and not in every game loop without control
(bug #3202204)
Version 2.1.0:
Hector Sanjuan <[email protected]>
* Use SDL_PlayMusic() for game music
* Improve engine sound handling (fade as camera goes away,
mute when map view is active, in/outside cockpit switch)
* Converted music to OGG
* Fixed sar2.sh quickstart file
Hector Sanjuan <[email protected]>
* Use SDL_PlayMusic() for game music
* Improve engine sound handling (fade as camera goes away,
mute when map view is active, in/outside cockpit switch)
* Converted music to OGG
* Fixed sar2.sh quickstart file

Version 2.0.0:
Hector Sanjuan <[email protected]>
* Removed Y2 sound server support.
* Removed libjsw joystick support.
* Extended and fixed SDL joystick support to
handle axis properly, read buttons and work on the
menu test page.
* Enabled linear filtering for texture maximization
(smoother graphics) and mipmaps for texture minimization.
* Fixed path handling in model views to build the texture
paths considering the user-defined data location path.
Side effect: texture_absolute_path is now ignored.
* Added the 'Guadarrama addon' and associated bugfix patches
in the game data and sources.
* Added welcome_message parameter to the scenery
files. Welcome message is displayed at the begginning
of any game (mission,freeflight) in that scenario.
* Converted music files to .wav so they can be handled
by the SDL library.
* Removed custom autoconf files and older build system.
* Added scons-based scripts to build the game for Linux.
* Added install.sh, uninstall.sh, makedist.sh scripts.
* Added sar2.sh script, which allows the build and run
the game locally, without installation.
* Included data files in the data/ folder. Renamed
source folder to src/ and included bin/, build/ folders.
* Adapted AUTHORS, README, INSTALL... files to SaR2
release.
* Resized menu-background so they look a bit smoother
with higher resolutions.
* Improve smoke effect so it does not move up straight
on the same line.
* Added crash detection when touching fires.
Hector Sanjuan <[email protected]>
* Removed Y2 sound server support.
* Removed libjsw joystick support.
* Extended and fixed SDL joystick support to
handle axis properly, read buttons and work on the
menu test page.
* Enabled linear filtering for texture maximization
(smoother graphics) and mipmaps for texture minimization.
* Fixed path handling in model views to build the texture
paths considering the user-defined data location path.
Side effect: texture_absolute_path is now ignored.
* Added the 'Guadarrama addon' and associated bugfix patches
in the game data and sources.
* Added welcome_message parameter to the scenery
files. Welcome message is displayed at the begginning
of any game (mission,freeflight) in that scenario.
* Converted music files to .wav so they can be handled
by the SDL library.
* Removed custom autoconf files and older build system.
* Added scons-based scripts to build the game for Linux.
* Added install.sh, uninstall.sh, makedist.sh scripts.
* Added sar2.sh script, which allows the build and run
the game locally, without installation.
* Included data files in the data/ folder. Renamed
source folder to src/ and included bin/, build/ folders.
* Adapted AUTHORS, README, INSTALL... files to SaR2
release.
* Resized menu-background so they look a bit smoother
with higher resolutions.
* Improve smoke effect so it does not move up straight
on the same line.
* Added crash detection when touching fires.

Prior 2.0.0 releases:
Please see the changelog file from the original Search
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4 changes: 2 additions & 2 deletions README
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@@ -1,6 +1,6 @@
S E A R C H A N D R E S C U E I I

http://sar2.sourceforge.net/
https://searchandrescue2.github.io/sar2/

Released under the GNU Public License v.2

Expand Down Expand Up @@ -64,6 +64,6 @@ PLAYING
CONTACTS

See:
http://sar2.sf.net
https://searchandrescue2.github.io/sar2/
--------------------
SEARCH AND RESCUE II
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4 changes: 2 additions & 2 deletions src/config.h
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Expand Up @@ -40,11 +40,11 @@
/*
* Program version:
*/
#define PROG_VERSION "2.3.2"
#define PROG_VERSION "2.3.3"

#define PROG_VERSION_MAJOR 2
#define PROG_VERSION_MINOR 3
#define PROG_VERSION_RELEASE 2
#define PROG_VERSION_RELEASE 3


/*
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