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Focusing on Game Engine
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First-Shader
First-Shader PublicThis is practice of the book Practical Shader Development: Vertex and Fragment Shader for Game Developers written by Kyle Halladay. And this is running by openFramework
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interactive-map
interactive-map PublicForked from Kirilbt/interactive-map
Interactive map of Plateforme 10 - Lausanne's arts district in Switzerland. The 3D Map was created from scratch using Blender and Three.js.
JavaScript
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