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Increased time for an event. (#1071)
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* Increased time for an event.

* skill issue fix

* learning how to read)
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SkaldetSkaeg authored Jun 1, 2024
1 parent edd73b0 commit 1ca5334
Showing 1 changed file with 2 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -23,8 +23,8 @@ public sealed class BasicStationEventSchedulerSystem : GameRuleSystem<BasicStati
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly EventManagerSystem _event = default!;

public const float MinEventTime = 60 * 3;
public const float MaxEventTime = 60 * 10;
public const float MinEventTime = 60 * 8;//SS220 Event_spawn_decrease
public const float MaxEventTime = 60 * 15;//SS220 Event_spawn_decrease

protected override void Ended(EntityUid uid, BasicStationEventSchedulerComponent component, GameRuleComponent gameRule,
GameRuleEndedEvent args)
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