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<p align="center"> | ||
<img | ||
src="https://github.com/wopox1337/Server-Side_SmokeNade/assets/18553678/0cd2739a-b8c7-414c-aa92-b3cbd797579b" | ||
width="320" | ||
height="240" /> | ||
<img | ||
src="https://github.com/wopox1337/Server-Side_SmokeNade/assets/18553678/86eee384-81ad-4ae6-a61d-fb6094c4fb2f" | ||
width="320" | ||
height="240" /><br> | ||
<img | ||
src="https://github.com/wopox1337/Server-Side_SmokeNade/assets/18553678/8f6edaa8-ebef-4bc7-b9eb-f8cd3a1fda7c" | ||
width="320" | ||
height="240" /> | ||
<img | ||
src="https://github.com/wopox1337/Server-Side_SmokeNade/assets/18553678/b3830ce1-4ee5-470e-9682-ab30942a962e" | ||
width="320" | ||
height="240" /> | ||
</p> | ||
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<p align="center"> | ||
Is an AMXModX plugin that enhances the smoke grenade effects in <a href="https://store.steampowered.com/app/10/CounterStrike/">Counter-Strike 1.6</a> (and CS: Condition Zero). | ||
</p> | ||
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<p align="center"> | ||
<a href="https://github.com/wopox1337/ServerSide_SmokeNade/releases/latest"> | ||
<img | ||
src="https://img.shields.io/github/downloads/wopox1337/ServerSide_SmokeNade/total?label=Download%40latest&style=flat-square&logo=github&logoColor=white" | ||
alt="Build status" | ||
> | ||
</a> | ||
<a href="https://github.com/wopox1337/ServerSide_SmokeNade/actions"> | ||
<img | ||
src="https://img.shields.io/github/actions/workflow/status/wopox1337/ServerSide_SmokeNade/CI.yml?branch=master&style=flat-square&logo=github&logoColor=white" | ||
alt="Build status" | ||
> | ||
</a> | ||
<a href="https://github.com/wopox1337/ServerSide_SmokeNade/releases"> | ||
<img | ||
src="https://img.shields.io/github/v/release/wopox1337/ServerSide_SmokeNade?include_prereleases&style=flat-square&logo=github&logoColor=white" | ||
alt="Release" | ||
> | ||
</a> | ||
<a href="https://www.amxmodx.org/downloads-new.php"> | ||
<img | ||
src="https://img.shields.io/badge/AMXModX-%3E%3D1.9.0-blue?style=flat-square" | ||
alt="AMXModX dependency" | ||
> | ||
</a> | ||
</p> | ||
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## About | ||
This plugin recreates smoke grenade effects (puffs of smoke) on the server side, | ||
provides a more realistic look to smoke grenades in the game | ||
(as it was changed in later iterations of the game such as CS:S, CS:GO, CS2). | ||
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### Why is it needed | ||
The default smoke sprite (`sprites/gas_puff_01.spr`) is too transparent | ||
and doesn't allow you to take advantage of the smoke grenade in gameplay. | ||
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### Advantages over standard game smoke | ||
- Improved transparency of the smoke cloud; | ||
- Fixed poor smoke density in 16-bit video game mode; | ||
- Smoke doesn't disappear on HLTV; | ||
- Smoke can't be abused by reconnecting to the server; | ||
- Smoke is always created (even if the client has a congested network channel); | ||
- Ability to change the visual look of the smoke cloud. | ||
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### Advantages to other similar plugins: | ||
- Ability to set any custom sprite to display smoke; | ||
- Client FPS doesn't drop much; | ||
- Server FPS doesn't drop much; | ||
- The server doesn't flood the client's network channel to display the smoke cloud; | ||
- Doesn't break compatibility with the game: | ||
- Bots understand where smoke is located; | ||
- Cannot see nickname through smoke (mp_playerid); | ||
- Hostages can react to smoke grenade; | ||
- Overview map can show smokes. | ||
- Easy to adjust the color, duration and performance of the smoke cloud; | ||
- No render bugs when positioning the smoke cloud on water; | ||
- Smoke cloud has a very close to the original visual appearance (authenticity); | ||
- Smoke cloud doesn't stay in a new round; | ||
- Cannot be abused with the client command `fastsprites`; | ||
- Smoke doesn't disappear before its lifetime expires; | ||
- Smoke doesn't disappear if the player's internet connection is poor; | ||
- Smoke doesn't disappear if you move away from it. | ||
- Smoke doesn't flicker. | ||
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### How it works | ||
The plugin blocks the sending of the event to the game client | ||
and recreates smoke clubs using server-side entities, | ||
exactly repeating the shape and animation of the standard smoke. | ||
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### Important note | ||
> If the smoke effect is fully recreated (`amx_smokegren_replacemode` == `3`), the server load is increased 2x. | ||
> Using full smoke grenade recreation (3) is not recommended for servers | ||
that have more than 10 players online (e.g. servers with 32\32 players online). | ||
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> Also be careful with setting the parameter `amx_smokegren_pieces`, | ||
it directly affects the shape and quality of the smoke grenade, | ||
affecting the server load when using smoke grenades. | ||
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> In special cases it may be necessary to set a larger number of allocated edicts | ||
using the startup parameter `-num_edicts` (at least `2000`). | ||
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### Calculations | ||
With standard parameters: | ||
- amx_smokegren_replacemode `1` | ||
- amx_smokegren_pieces `8` | ||
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One smoke cloud will create `17` entities. | ||
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At maximum parameters: | ||
- amx_smokegren_replacemode `3` | ||
- amx_smokegren_pieces `10` | ||
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One smoke cloud will create `41` entities. | ||
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## Acknowledgements: | ||
- [ReGameDLL_CS](https://github.com/s1lentq/ReGameDLL_CS) authors; | ||
- To everyone who has previously tried custom smoke and their code examples; | ||
- To the Counter-Strike developers (for their bugs, including); | ||
- Community https://Dev-CS.ru/ (the most friendly and experienced team of developers). | ||
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## TODO: | ||
- Correct the remaining visual inaccuracies. | ||
- Implement API; | ||
- Improve integration with GameDLL; | ||
- Optimize sprite; | ||
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## Known bugs: | ||
- If the smoke duration changes, the grenade entity may not match the smoke duration. | ||
- Tell me | ||
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## Downloads | ||
- [Release builds](https://github.com/wopox1337/ServerSide_SmokeNade/releases) | ||
- [Dev builds](https://github.com/wopox1337/ServerSide_SmokeNade/actions/workflows/CI.yml) | ||
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## Contacts | ||
- https://dev-cs.ru/members/4/ |
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name: CI | ||
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on: | ||
push: | ||
branches: [master] | ||
paths-ignore: | ||
- "**.md" | ||
- "**.spr" | ||
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pull_request: | ||
types: [opened, reopened, synchronize] | ||
release: | ||
types: [published] | ||
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jobs: | ||
build: | ||
name: "Build" | ||
runs-on: ubuntu-20.04 | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v3 | ||
with: | ||
fetch-depth: 0 | ||
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- name: Setup AMXXPawn Compiler | ||
uses: wopox1337/setup-amxxpawn@v1 | ||
with: | ||
version: "1.9" | ||
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- name: Compile plugins | ||
working-directory: cstrike/addons/amxmodx/scripting/ | ||
run: | | ||
compile() { | ||
sourcefile=$1 | ||
amxxfile="$(echo $sourcefile | sed -e 's/\.sma$/.amxx/')" | ||
output_path="../plugins/$amxxfile" | ||
mkdir -p $(dirname $output_path) | ||
echo -n "Compiling $sourcefile ... " | ||
amxxpc $sourcefile -o"$output_path" \ | ||
-i"include" | ||
} | ||
export -f compile | ||
find * -type f -name "*.sma" -exec bash -c 'compile "$0"' {} \; | ||
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{ | ||
"recommendations": [ | ||
"sarrus.sourcepawn-vscode" | ||
] | ||
} |
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