To begin with, it is important to note that, these projects have been sourced from an exceptional Three.js Bootcamp: Zero to Mastery Course.
👤 Instructed by a proficient and expert educator,
"Jesse Zhou".
🧩 Three.js is a JavaScript library that is primarily used for creating 3D computer graphics in a web browser.
Important
Ease of Use :
Three.js simplifies the process of creating 3D graphics in a web environment by providing a high-level API that abstracts away many of the complexities involved in WebGL programming.
⒈ Spinning Cube =
🏷️{ Three.js Fundamentals }
⒉ Solar System =
🏷️{ Implementing Three.js Fundamentals }
⒊ 3D Model =
🏷️{ GLTF Loader }
Important
- It is crucial to grasp key elements such as { Scene Creation }, { Mesh Creation } along with its dependencies like Geometry and Material, { Camera sSetup }, and { Rendering Processes } within the framework of three.js.
- By understanding these foundational concepts, you will be able to effectively navigate and utilize the capabilities of three.js for your project
Which Concepts in Have I Covered:
MeshBasicMaterial | Mesh Lambert & Mesh Phong Materials | _ Mesh Standard & Mesh Physical Materials_





Basic-Three.js.mp4
For this project, my primary objective is to conduct a comprehensive analysis of the fundamental characteristics of Three.js, highlighting how it simplifies the development of 3D applications and websites.
- Through an in-depth investigation, I intend to spotlight the essential features and capabilities that position Three.js as a flexible and robust tool for developers, illustrated through the creation of a
Solar System
.