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Update StringTable.zh-CN.xml
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ShingekiNoRex committed May 6, 2022
1 parent 55fe442 commit 0364436
Showing 1 changed file with 12 additions and 12 deletions.
24 changes: 12 additions & 12 deletions B.1.5/StringTable.zh-CN.xml
Original file line number Diff line number Diff line change
Expand Up @@ -1423,9 +1423,9 @@ Continued use of vulgar language may result in automatic suspension.</Entry><Ent
<!--MEDIUM_REVEAL-->
<Entry key="GUI_CHAT_LOG_ABILITY_MSG_35_ME">你封 %target% 为骑士。</Entry>
<!--KING_KNIGHT-->
<Entry key="GUI_CHAT_LOG_ABILITY_MSG_36_ME">你被封爵了!</Entry>
<Entry key="GUI_CHAT_LOG_ABILITY_MSG_36_ME">你受封为骑士了!</Entry>
<!--KNIGHTED-->
<Entry key="GUI_CHAT_LOG_ABILITY_MSG_36">%target% 被封爵了!</Entry>
<Entry key="GUI_CHAT_LOG_ABILITY_MSG_36">%target% 受封为骑士了!</Entry>
<!--KNIGHTED-->
<Entry key="GUI_CHAT_LOG_ABILITY_MSG_37_ME_0_OFF">你的幻象消逝了。</Entry>
<!--CREATE_ILLUSION-->
Expand Down Expand Up @@ -1617,7 +1617,7 @@ Continued use of vulgar language may result in automatic suspension.</Entry><Ent
<Entry key="GUI_ABNORMAL_MOVEMENT_DETECTED_SINGLE">Large movement detected.</Entry>
<Entry key="GUI_ABNORMAL_MOVEMENT_DETECTED_MULTI">Fast movement detected.</Entry>
<!--Both victim and killer roles are known-->
<Entry key="GUI_GAME_WHO_DIED_AND_HOW_META">%name% 被 %killerrole% 杀害 %where%。%playerrole%</Entry>
<Entry key="GUI_GAME_WHO_DIED_AND_HOW_META">%name% 被 %killerrole% 杀害%where%。%playerrole%</Entry>
<Entry key="GUI_GAME_WHO_DIED_AND_HOW_META_AN">%name% was killed by an %killerrole%%where%.%playerrole%</Entry>
<Entry key="GUI_GAME_WHO_DIED_AND_HOW_DISCONNECTED_META">%name% %killerrole%%where%.%playerrole%</Entry>
<Entry key="GUI_GAME_WHO_DIED_UNKNOWN_ASSAILANT_ROLE">不明人士</Entry>
Expand Down Expand Up @@ -1662,16 +1662,16 @@ Continued use of vulgar language may result in automatic suspension.</Entry><Ent
<Entry key="GUI_GAME_DEAD">(死亡)</Entry>
<Entry key="GUI_GAME_DIED_AT_X">死在了 %location%</Entry>
<Entry key="GUI_GAME_DIED_OF_X">死于 %x%</Entry>
<Entry key="GUI_GAME_LYNCHED">Lynched</Entry>
<Entry key="GUI_GAME_LYNCHED">被处决</Entry>
<Entry key="GUI_GAME_REPORTER">(报告人)</Entry>
<Entry key="GUI_GAME_SKIP">跳过</Entry>
<Entry key="GUI_GAME_LISTEN">Listen</Entry>
<Entry key="GUI_GAME_DEFEND">Defend</Entry>
<Entry key="GUI_GAME_WAIT">Wait</Entry>
<Entry key="GUI_GAME_VOTE">Vote</Entry>
<Entry key="GUI_GAME_AWAIT_VOTE">Await Vote</Entry>
<Entry key="GUI_GAME_DISCUSS">Discuss</Entry>
<Entry key="GUI_GAME_PROSECUTION">Prosecution</Entry>
<Entry key="GUI_GAME_WAIT">等待</Entry>
<Entry key="GUI_GAME_VOTE">投票</Entry>
<Entry key="GUI_GAME_AWAIT_VOTE">等待投票</Entry>
<Entry key="GUI_GAME_DISCUSS">讨论</Entry>
<Entry key="GUI_GAME_PROSECUTION">控诉</Entry>
<Entry key="GUI_GAME_DISCUSSION_VOTE">%name% 投票反对 %name2%。</Entry>
<Entry key="GUI_GAME_DISCUSSION_VOTE_SKIP">%name% 投票跳过。</Entry>
<Entry key="GUI_GAME_DISCUSSION_VOTE_CANCELLED">%name% 取消了投票。</Entry>
Expand Down Expand Up @@ -2271,8 +2271,8 @@ Continued use of vulgar language may result in automatic suspension.</Entry><Ent
<Entry key="GUI_GAME_ABILITY_AUTOPSY">验尸</Entry>
<Entry key="GUI_GAME_ABILITY_EXAMINE">检查</Entry>
<Entry key="GUI_GAME_ABILITY_ZOMBIE_KILL">使用僵尸攻击</Entry>
<Entry key="GUI_GAME_ABILITY_SEER">Gaze</Entry>
<Entry key="GUI_GAME_ABILITY_SEER_SECOND">Intuit</Entry>
<Entry key="GUI_GAME_ABILITY_SEER">注视</Entry>
<Entry key="GUI_GAME_ABILITY_SEER_SECOND">感知</Entry>
<Entry key="GUI_GAME_ABILITY_HEX">施法</Entry>
<Entry key="GUI_GAME_ABILITY_TRACK">追踪</Entry>
<Entry key="GUI_GAME_ABILITY_MEDIUM_REVEAL">展示身份</Entry>
Expand Down Expand Up @@ -2415,7 +2415,7 @@ Continued use of vulgar language may result in automatic suspension.</Entry><Ent
<Entry key="GUI_GAME_MINIGAME_CATCHEM_REMAINING">剩余:%value%</Entry>
<Entry key="GUI_GAME_MINIGAME_DEMONDOG_INSTRUCTIONS">在地狱犬睡着时缓慢前进,在 %seconds% 秒内得到蕴魔长笛。</Entry>
<Entry key="GUI_GAME_MINIGAME_DEMONDOG_ZINGER">地狱犬发现你了!快跑!!!</Entry>
<Entry key="GUI_GAME_MINIGAME_FROGGER_INSTRUCTIONS">Weave through the animals in the corral without getting hit to reach the frog at the end. Seconds remaining: %seconds%</Entry>
<Entry key="GUI_GAME_MINIGAME_FROGGER_INSTRUCTIONS">在不被动物碰到的情况下,穿过围栏抵达末端的青蛙处。剩余时间:%seconds%</Entry>
<Entry key="GUI_GAME_MINIGAME_SAFE_INSTRUCTIONS_0">中了!</Entry>
<Entry key="GUI_GAME_MINIGAME_SAFE_INSTRUCTIONS_1">很接近了!</Entry>
<Entry key="GUI_GAME_MINIGAME_SAFE_INSTRUCTIONS_2">有点近了!</Entry>
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