Releases: Shockah/Nickel
Releases · Shockah/Nickel
1.14.2
- Fixed card caching in the Codex not working - this improves the performance of the card Codex.
- "Fixed" an issue with rendering half-transparent sprites over a non-fully-opaque background. This doesn't affect anything the game normally does, but can help with mods doing various off-screen rendering effects.
- Fixed optional mod dependencies ignoring versioning.
- General optimizations.
Full Changelog: release/1.14.1...release/1.14.2
1.14.1
- Fixed various issues related to storing additional mod data and cloning objects via the Mitosis library.
Full Changelog: release/1.14.0...release/1.14.1
1.14.0
For everyone:
- Implemented sprite culling globally - this should improve performance all around.
For developers:
- Added an API to
Nickel.Essentials
to check whether EXE cards are blacklisted.
Full Changelog: release/1.13.0...release/1.14.0
1.13.0
For everyone:
- Added a temporary hidden invulnerability period until game state stabilizes to any ships that trigger the Survive status. This mostly fixes issues with various modded damage sources being able to skip a phase of the Rail Cannon enemy.
- Fixed update check sources partially not respecting whether they were enabled or not if they already had cached data.
For developers:
- Added a way to check if Nickel is currently creating card trait states for a card. This can be used to stop some expensive operations from running in
Card.GetData
overrides.
Full Changelog: release/1.12.1...release/1.13.0
1.12.1
- Fixed vanilla character 8 being unlocked right away.
Full Changelog: release/1.12.0...release/1.12.1
1.12.0
For everyone:
- Improved the update checks mod settings menu by including the current/latest version numbers, a button to quickly open the website with each update, and another button to open all updates at once.
Nickel.Essentials
now includes the EXE cards in the tooltips of characters on the EXE blacklisting mod settings.- Fixed an issue when serializing some types via the mod storage system (for example used for mod settings). This fixes an issue with blacklisting modded EXE cards.
- Small load time improvements.
For developers:
- Mods can now override their title used in the mod settings screen.
Full Changelog: release/1.11.1...release/1.12.0
1.11.1
- Fixed "after" artifact hooks being called at the wrong time (before crew artifacts).
Full Changelog: release/1.11.0...release/1.11.1
1.11.0
For everyone:
- Moved the extra artifact codex categories feature into its own mod, UI Suite.
- Moved the card pile indicators while browsing feature into its own mod, UI Suite.
- Moved the sort cards by actual order feature into its own mod, UI Suite.
- Added an option to sort characters and ships in crew/ship selection by name.
- Numeric mod settings can now be Shift-clicked to adjust them faster.
- Updated the Pintail library, allowing for a very slight performance improvement and fix for a potential bug.
- Fixed sorting modded cards by deck/rarity.
For developers:
- Fixed the
OnSaveLoadedEvent
being available too late.
Full Changelog: release/1.10.2...release/1.11.0
1.10.2
- Fixed the Save Import feature crashing the game.
Full Changelog: release/1.10.1...release/1.10.2
1.10.1
- Fixed Mitosis-related issues. Hopefully for good.
Full Changelog: release/1.10.0...release/1.10.1