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Releases: Shockah/Nickel

1.14.2

04 Mar 22:44
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  • Fixed card caching in the Codex not working - this improves the performance of the card Codex.
  • "Fixed" an issue with rendering half-transparent sprites over a non-fully-opaque background. This doesn't affect anything the game normally does, but can help with mods doing various off-screen rendering effects.
  • Fixed optional mod dependencies ignoring versioning.
  • General optimizations.

Full Changelog: release/1.14.1...release/1.14.2

1.14.1

02 Mar 20:36
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  • Fixed various issues related to storing additional mod data and cloning objects via the Mitosis library.

Full Changelog: release/1.14.0...release/1.14.1

1.14.0

02 Mar 06:59
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For everyone:

  • Implemented sprite culling globally - this should improve performance all around.

For developers:

  • Added an API to Nickel.Essentials to check whether EXE cards are blacklisted.

Full Changelog: release/1.13.0...release/1.14.0

1.13.0

23 Feb 22:34
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For everyone:

  • Added a temporary hidden invulnerability period until game state stabilizes to any ships that trigger the Survive status. This mostly fixes issues with various modded damage sources being able to skip a phase of the Rail Cannon enemy.
  • Fixed update check sources partially not respecting whether they were enabled or not if they already had cached data.

For developers:

  • Added a way to check if Nickel is currently creating card trait states for a card. This can be used to stop some expensive operations from running in Card.GetData overrides.

Full Changelog: release/1.12.1...release/1.13.0

1.12.1

14 Feb 14:18
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  • Fixed vanilla character 8 being unlocked right away.

Full Changelog: release/1.12.0...release/1.12.1

1.12.0

12 Feb 19:07
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For everyone:

  • Improved the update checks mod settings menu by including the current/latest version numbers, a button to quickly open the website with each update, and another button to open all updates at once.
  • Nickel.Essentials now includes the EXE cards in the tooltips of characters on the EXE blacklisting mod settings.
  • Fixed an issue when serializing some types via the mod storage system (for example used for mod settings). This fixes an issue with blacklisting modded EXE cards.
  • Small load time improvements.

For developers:

  • Mods can now override their title used in the mod settings screen.

Full Changelog: release/1.11.1...release/1.12.0

1.11.1

21 Jan 21:25
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  • Fixed "after" artifact hooks being called at the wrong time (before crew artifacts).

Full Changelog: release/1.11.0...release/1.11.1

1.11.0

18 Jan 21:00
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For everyone:

  • Moved the extra artifact codex categories feature into its own mod, UI Suite.
  • Moved the card pile indicators while browsing feature into its own mod, UI Suite.
  • Moved the sort cards by actual order feature into its own mod, UI Suite.
  • Added an option to sort characters and ships in crew/ship selection by name.
  • Numeric mod settings can now be Shift-clicked to adjust them faster.
  • Updated the Pintail library, allowing for a very slight performance improvement and fix for a potential bug.
  • Fixed sorting modded cards by deck/rarity.

For developers:

  • Fixed the OnSaveLoadedEvent being available too late.

Full Changelog: release/1.10.2...release/1.11.0

1.10.2

14 Jan 18:57
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  • Fixed the Save Import feature crashing the game.

Full Changelog: release/1.10.1...release/1.10.2

1.10.1

12 Jan 21:05
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  • Fixed Mitosis-related issues. Hopefully for good.

Full Changelog: release/1.10.0...release/1.10.1