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Add GDK-related platforms to enums and csproj (MonoGame#8474)
See MonoGame#8195. This PR add the GDK platforms to various enums, this is necessary to build the [GDK backend](MonoGame/MonoGame.XB1#51). Unfortunately this add two GDK-specific #ifdef to the code, one in Game.cs already present for DX11 and another one to WinFormsGamePlatform.cs in order to add a Prepare() call used by the DX12 backend and to avoid calling SharpDX related stuff. This could probably be removed when merging when MonoGame#8242 is ready.
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