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using System.Linq; | ||
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namespace Content.Shared.Chat.V2.Moderation; | ||
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public interface IChatCensor | ||
{ | ||
public bool Censor(string input, out string output, char replaceWith = '*'); | ||
} | ||
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public sealed class CompoundChatCensor(IEnumerable<IChatCensor> censors) : IChatCensor | ||
{ | ||
public bool Censor(string input, out string output, char replaceWith = '*') | ||
{ | ||
var censored = false; | ||
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foreach (var censor in censors) | ||
{ | ||
if (censor.Censor(input, out output, replaceWith)) | ||
{ | ||
censored = true; | ||
} | ||
} | ||
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output = input; | ||
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return censored; | ||
} | ||
} | ||
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public sealed class ChatCensorFactory | ||
{ | ||
private List<IChatCensor> _censors = new(); | ||
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public void With(IChatCensor censor) | ||
{ | ||
_censors.Add(censor); | ||
} | ||
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/// <summary> | ||
/// Builds a ChatCensor that combines all the censors that have been added to this. | ||
/// </summary> | ||
public IChatCensor Build() | ||
{ | ||
return new CompoundChatCensor(_censors.ToArray()); | ||
} | ||
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/// <summary> | ||
/// Resets the build state to zero, allowing for different rules to be provided to the next censor(s) built. | ||
/// </summary> | ||
/// <returns>True if the builder had any setup prior to the reset.</returns> | ||
public bool Reset() | ||
{ | ||
var notEmpty = _censors.Count > 0; | ||
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_censors = new List<IChatCensor>(); | ||
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return notEmpty; | ||
} | ||
} |
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using System.Text.RegularExpressions; | ||
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namespace Content.Shared.Chat.V2.Moderation; | ||
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public sealed class RegexCensor(Regex censorInstruction) : IChatCensor | ||
{ | ||
private readonly Regex _censorInstruction = censorInstruction; | ||
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public bool Censor(string input, out string output, char replaceWith = '*') | ||
{ | ||
output = _censorInstruction.Replace(input, replaceWith.ToString()); | ||
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return !string.Equals(input, output); | ||
} | ||
} |
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