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# Description Significant event rebalance based on my own experience and feedback from some players, mostly aimed to improve low-pop experience and prevent multiple instances of same event occurring at once. Added weaker versions of hostile critter events. Those versions spawn 2-3 times less critters and come with a different announcement: SlimesSpawnWeak, SpidersSpawnWeak, XenoVentsWeak. Rebalanced the following events: - AnomalySpawn - reoccurrence delay of 8 minutes to prevent multiple anomalies from spawning with a delay of a few seconds (which has happened many times). - BluespaceArtifact - same, but 5 minutes. - BluespaceLocker - 15 minute reoccurrence delay and no more than 4 occurrences per shift because it's really annoying. - BreakerFlip, BureaucraticError, ClericalError - reoccurrence delay of 5 minutes. - GasLeak - reoccurrence delay of 7 minutes. - KudzuGrowth - reoccurrence delay of 10 minutes. - MeteorSwarm - reoccurrence delay of 5 minutes, reduced player count requirement from 10 to 7. - MouseMigration, VentCritters (mice) - reoccurrence delay of 3 minutes, reduced playercount requirement from 35 to 0. (Those two events are identical but have different announcements, might as well remove one of them) - CockroachMigration - reoccurrence delay of 15 minutes. - PowerGridCheck - reoccurrence delay of 2 minutes (same as the maximum duration of the event). - SolarFlare, VentClog - reoccurrence delay of 5 minutes. - SlimesSpawn, SpiderSpawn - reoccurrence delay of 12 minutes. - MimicVendorRule - reoccurrence delay of 5 minutes. - XenoVents - increased weight from 1 to 6. - MothroachSpawn - decreased player requirement from 15 to 1. - MundaneDischarge - reoccurrence delay of 15 minutes. - NoosphericZap - increased the weight from 12 to 25 and added a reoccurrence delay of 15 minutes. (Making it more likely to occur on regular intervals rather than randomly throughout the shift). - NoosphericFry - changed the glimmer range to 550-1000Ψ. - PsionicCatGotYourTongue - changed the glimmer range to 590-1000Ψ. - MassMindSwap - **MADE TEMPORARY** and increased glimmer burn range to 350-450Ψ. - FreeProber - changed the glimmer range to 550-1000Ψ. - GlimmerRandomSentience - reoccurence delay of 15 minutes, minimum of 10 player, and a glimmer range of 500-900Ψ. - GlimmerRevenantSpawn - glimmer range of 700-900Ψ. (There's already another revenant spawn event that isn't based on glimmer, wtf?) Rebalanced the following midround antags: - DragonSpawn - doubled the weight, from 1 to 2. - NinjaSpawn - reduced the player requirement from 40 to 20 (loneop had 20, and is far more destructive than a ninja). Also reduced reoccurrence delay to 45 minutes. - ZombieOutbreak - earliest start moved from 90 minutes to 60, weight reduced from 2.5 to 2, number of initial infected cut down from 3 to 2. - LoneOpsSpawn - reduced the player requirement from 20 to 15 and increased the reoccurrence delay from 30 to 45 minutes. - Re-added the following events: - ClosetSkeleton, with a minimum of 15 players and reoccurence delay of 25 minutes. - RandomSentience - with a reoccurence delay of 10 minutes and a maximum of 3 occurences. <details><summary><h1>Media</h1></summary> <p> New events: ![image](https://github.com/user-attachments/assets/032fdd04-5030-4336-8af9-b5f4f0484443) ![image](https://github.com/user-attachments/assets/283423aa-a059-47b4-9eea-c235b6cb1254) </p> </details> --- # Changelog :cl: - tweak: Most station events were rebalanced to better suit low-pop rounds. - add: Weakened versions of vent critter events can now occur on low-pop rounds. - tweak: After a lot of complaints, the mass mindswap event is no longer permanent.
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