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Mirror: Create DeviceNetworkJammerComponent & System as a general way…
… for entities to act as jammers (#382) ## Mirror of PR #26342: [Create DeviceNetworkJammerComponent & System as a general way for entities to act as jammers](space-wizards/space-station-14#26342) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `266cc85f57c883b3a604a66da91d94bb1e18ec5d` PR opened by <img src="https://avatars.githubusercontent.com/u/32041239?v=4" width="16"/><a href="https://github.com/nikthechampiongr"> nikthechampiongr</a> at 2024-03-22 19:17:23 UTC --- PR changed 7 files with 91 additions and 25 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > This PR creates the DeviceNetworkJammerComponent & System as a general way for entities to act as jammers for the DeviceNetwork. > > Additionally it adjusts the JammerSystem for the radio jammer to use this, and rips out the previous special code for jamming suit sensors. > > As a result of this, the radio jammer can now additionally jam the suit sensor server itself from receiving DeviceNetwork packets. > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > This pr was requested by a maintainer. > > Additionally a general jamming system can have some utility in the future. E.g. an artifact effect. > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > Whenever a device attempts to send a packet, the > DeviceNetworkJammerSystem listens for the BeforePacketSentEvent. > From there if any entity with the jammer component is within range of > either the sender or receiver of the packet the event will be cancelled. > Additionally jammers can only block packets in certain networks. If a > packet is not being transmitted in one of the networks it can block then > even if the jammer is in range the event will not be cancelled. > > The range is stored in the jammer component along with the networks it > can jam. > > Jammable network ids are stored as strings which seems to be how custom > networks are stored (E.g. network ids for suit sensors). > > To allow for all of this, the BeforePacketSentEvent was modified to > provide the NetworkId. > > The JammerSystem now needs to get the networkid for suit sensors for use in the DeviceNetwork. The previous event subscription for jamming suit sensors have been removed along with the event. > > I wish I could use this to jam radios as well but radios are magic and do not use device networks. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [x] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > 🆑 > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > no cl no fun </details> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <[email protected]>
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