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Update MeleeWeaponComponent.cs
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VMSolidus committed Jul 29, 2024
1 parent d0cebd4 commit 4ea187e
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@ public sealed partial class MeleeWeaponComponent : Component
/// When power attacking, the swing speed (in attacks per second) is multiplied by this amount
/// </summary>
[DataField, AutoNetworkedField]
public float HeavyRateModifier = 1f;
public float HeavyRateModifier = 0.8f;
/// <summary>
/// Are we currently holding down the mouse for an attack.
/// Used so we can't just hold the mouse button and attack constantly.
Expand Down Expand Up @@ -103,7 +103,7 @@ public sealed partial class MeleeWeaponComponent : Component
/// Weapon damage is multiplied by this amount for heavy swings
/// </summary>
[DataField, AutoNetworkedField]
public float HeavyDamageBaseModifier = 1f;
public float HeavyDamageBaseModifier = 1.2f;

/// <summary>
/// Total width of the angle for wide attacks.
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