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Merge branch 'Serialize-Psionic-Powers' of https://github.com/VMSolid…
…us/Einstein-Engines into Serialize-Psionic-Powers
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# goblin tusks | ||
marking-GoblinTusksBasic = No Tusks | ||
marking-GoblinTusksBasic-goblin_tusks_none = No Tusks | ||
marking-GoblinTusksSmall = Small Tusks | ||
marking-GoblinTusksSmall-goblin_tusks_small = Small Tusks | ||
marking-GoblinTusksBig = Long Tusks | ||
marking-GoblinTusksBig-goblin_tusks_big = Long Tusks |
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marking-OniTwoToedFeet-two_toes= Two-Toed Feet | ||
marking-OniTwoToedFeet= Two-Toed Feet |
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marking-PointyEarsStandard-pointy_ears_standard = Standard Ears | ||
marking-PointyEarsStandard = Standard Ears | ||
marking-PointyEarsWide-pointy_ears_wide = Wide Ears | ||
marking-PointyEarsWide = Wide Ears | ||
marking-PointyEarsSmall-pointy_ears_small = Small Ears | ||
marking-PointyEarsSmall = Small Ears | ||
marking-PointyEarsUpwards-pointy_ears_upwards = Upward Ears | ||
marking-PointyEarsUpwards = Upward Ears | ||
marking-PointyEarsTall-pointy_ears_tall = Tall Ears | ||
marking-PointyEarsTall = Tall Ears | ||
marking-PointyEarsSlanted-pointy_ears_slanted = Slanted Ears | ||
marking-PointyEarsSlanted = Slanted Ears | ||
marking-PointyEarsThin-pointy_ears_thin = Thin Ears | ||
marking-PointyEarsThin = Thin Ears | ||
marking-PointyEarsLarge-pointy_ears_large = Large Ears | ||
marking-PointyEarsLarge = Large Ears | ||
marking-PointyEarsNone-pointy_ears_none = No Ears | ||
marking-PointyEarsNone = No Ears |
102 changes: 102 additions & 0 deletions
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Resources/Locale/en-US/prototypes/entities/clothing/head/hardsuit-helmets.ftl
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ent-ClothingHeadHelmetHardsuitBasic = basic vacsuit helmet | ||
.desc = A common vacsuit helmet that provides little more than basic protection from vacuum. | ||
ent-ClothingHeadHelmetHardsuitAtmos = HpI-19t helmet | ||
.desc = The Fotia's standard helmet, it features the same heat protection as the suit, along with some integrated protective gear for the wearer's head. | ||
ent-ClothingHeadHelmetHardsuitEngineering = HpI-19r helmet | ||
.desc = The Lampsi's standard helmet, it features the same radiation protection as the suit, along with some integrated protective gear for the wearer's head. | ||
ent-ClothingHeadHelmetHardsuitSpatio = HpI-20s helmet | ||
.desc = A lightweight helmet designed for the Kriti hardsuit, it allows for better mobility, along with some protection against radiation. | ||
ent-ClothingHeadHelmetHardsuitSalvage = HpI-20a helmet | ||
.desc = A bulky helmet designed for the Lavrion hardsuit, it has reinforced plating to protect the wearer's head in wildlife encounters. | ||
ent-ClothingHeadHelmetHardsuitVoidParamed = ZhP-24m helmet | ||
.desc = A lightweight helmet designed for use with the Sukunabikona hardsuit. Parts of the helmet are made of hard transparent plastics, allowing for better visibility. | ||
ent-ClothingHeadHelmetHardsuitMaxim = mysterious helmet | ||
.desc = An old looking helmet, it seems rather sturdy and lightweight. It also has an ominous red and black color scheme. | ||
ent-ClothingHeadHelmetHardsuitSecurity = FPA-83s helmet | ||
.desc = A bulky helmet deployed with the Baghatur tacsuit. Protects its wearer against ballistics and explosive ordinance, at the cost of some mobility. | ||
ent-ClothingHeadHelmetHardsuitBrigmedic = FPA-84m helmet | ||
.desc = A bulky helmet deployed with the Tsagaan tacsuit. Protects its wearer against ballistics and explosive ordinance, at the cost of some mobility. | ||
ent-ClothingHeadHelmetHardsuitCombatStandard = FPA-85 helmet | ||
.desc = A bulky helmet deployed with the Baghatur Mk.II tacsuit. | ||
Protects its wearer against ballistics and explosive ordinance, at the cost of some mobility. | ||
ent-ClothingHeadHelmetHardsuitCombatOfficer = FPA-85s helmet | ||
.desc = { ent-ClothingHeadHelmetHardsuitCombatStandard.desc } | ||
ent-ClothingHeadHelmetHardsuitCombatMedical = FPA-86 helmet | ||
.desc = A bulky helmet deployed with the Tsagaan Mk.II tacsuit. | ||
Protects its wearer against ballistics and explosive ordinance, at the cost of some mobility. | ||
ent-ClothingHeadHelmetHardsuitCombatCorpsman = FPA-86m helmet | ||
.desc = { ent-ClothingHeadHelmetHardsuitCombatMedical.desc } | ||
ent-ClothingHeadHelmetHardsuitWarden = FPA-92s helmet | ||
.desc = A modified riot-control helmet for use with the Sulde tacsuit. Offers better overall protection than standard tacsuits at the expense of mobility. | ||
ent-ClothingHeadHelmetHardsuitCombatRiot = FPA-93 helmet | ||
.desc = A modified riot-control helmet for use with the Sulde Mk.II tacsuit. | ||
Offers better overall protection than other models at the expense of mobility. | ||
ent-ClothingHeadHelmetHardsuitCombatWarden = FPA-93s helmet | ||
.desc = { ent-ClothingHeadHelmetHardsuitCombatRiot.desc } | ||
ent-ClothingHeadHelmetHardsuitCap = NT-42c helmet | ||
.desc = A special helmet for the Tengri tacsuit, despite its lightweight appearance, it provides good all-around protection to its wearer. | ||
ent-ClothingHeadHelmetHardsuitEngineeringWhite = HpI-24c helmet | ||
.desc = A high-grade helmet used with the Daedalus hardsuit, it has a lighter construction than its standard counterparts, along with more radiation protection. | ||
ent-ClothingHeadHelmetHardsuitMedical = ZhP-25m helmet | ||
.desc = An extraordinarily lightweight helmet designed for use with the Okuninushi hardsuit. | ||
It is primarily made from transparent hard-plastics, providing complete freedom of vision. | ||
ent-ClothingHeadHelmetHardsuitRd = NT-45e helmet | ||
.desc = A heavily armored helmet worn over the Sophia hardsuit. It boasts the same near-immunity to explosions, heat and radiation as the suit, but heavily restricts the wearer's mobility. | ||
ent-ClothingHeadHelmetHardsuitMystagogue = NT-45e helmet | ||
.desc = { ent-ClothingHeadHelmetHardsuitRd.desc } | ||
ent-ClothingHeadHelmetHardsuitSecurityRed = FPA-98s helmet | ||
.desc = A high quality helmet for the Dayicin tacsuit. It offers better overall protection than standard tacsuits without impacting mobility as much. | ||
ent-ClothingHeadHelmetHardsuitCombatAdvanced = FPA-99 helmet | ||
.desc = A high quality helmet for the Dayicin Mk.II tacsuit. | ||
Features a lightweight construction, offering the same protection as a standard tacsuit without impacting mobility as much. | ||
ent-ClothingHeadHelmetHardsuitCombatHoS = FPA-99s helmet | ||
.desc = { ent-ClothingHeadHelmetHardsuitCombatAdvanced.desc } | ||
ent-ClothingHeadHelmetHardsuitLuxury = HpI-20c helmet | ||
.desc = A modified helmet for the Minos hardsuit, fashioned after the Logistics Officer's colors. It's been modified for greater mobility at the expense of physical trauma protection. | ||
ent-ClothingHeadHelmetHardsuitSyndie = CSA-51a helmet | ||
.desc = An armored helmet deployed over a Shanlin tacsuit. This one has been painted blood red. | ||
ent-ClothingHeadHelmetHardsuitSyndieMedic = CSA-51m helmet | ||
.desc = An armored helmet deployed over a Zhongyao tacsuit. features optic integrations for nearly every medical hud on the market. | ||
Designed to enable the survival of combat medics in the most dangerous of environments. | ||
ent-ClothingHeadHelmetHardsuitSyndieElite = CSA-54UA helmet | ||
.desc = An elite version of the Shanlin tacsuit's helmet, featuring improved armor and fireproofing. | ||
ent-ClothingHeadHelmetHardsuitSyndieCommander = CSA-54c helmet | ||
.desc = A bulked up version of the Shanlin tacsuit's helmet, purpose-built for commanders of special operation squads. This one has been painted blood-red. | ||
ent-ClothingHeadHelmetHardsuitCybersun = CSA-80UA helmet | ||
.desc = An incredibly sturdy looking helmet designed for the Guan Yu tacsuit. | ||
ent-ClothingHeadHelmetHardsuitWizard = WZD-84 helmet | ||
.desc = A bizarre, gem-encrusted helmet from unknown origins. It provides some protection to its wearer without restricting their movements. | ||
ent-ClothingHeadHelmetHardsuitLing = organic space helmet | ||
.desc = A spaceworthy biomass of pressure and temperature resistant tissue. | ||
ent-ClothingHeadHelmetHardsuitPirateEVA = pirate helmet | ||
.desc = A pirate vacsuit helmet, very heavy but provides good protection. | ||
.suffix = Pirate | ||
ent-ClothingHeadHelmetHardsuitPirateCap = pirate captain's tacsuit helmet | ||
.desc = A special hardsuit helmet, made for the captain of a pirate ship. | ||
.suffix = Pirate | ||
ent-ClothingHeadHelmetHardsuitSyndieReverseEngineered = NTSA-122 helmet | ||
.desc = A sturdy, lightweight helmet made by the special adquisitions department of Nanotrasen. | ||
ent-ClothingHeadHelmetHardsuitJuggernautReverseEngineered = NTSA-126 helmet | ||
.desc = A very sturdy helmet made by the special acquisitions department of Nanotrasen, based on the "Juggernaut" tacsuit's design. | ||
ent-ClothingHeadHelmetHardsuitERTCentcomm = NT-444c helmet | ||
.desc = A special tacsuit helmet worn by Central Command Officers. | ||
ent-ClothingHeadHelmetHardsuitERTLeader = NT-444l helmet | ||
.desc = A special tacsuit helmet worn by leaders of an emergency response team. | ||
ent-ClothingHeadHelmetHardsuitERTEngineer = NT-444e helmet | ||
.desc = A special hardsuit helmet worn by members of an engineering emergency response team. | ||
ent-ClothingHeadHelmetHardsuitERTMedical = NT-444m helmet | ||
.desc = A special hardsuit helmet worn by members of a medical emergency response team. | ||
ent-ClothingHeadHelmetHardsuitERTSecurity = NT-444s helmet | ||
.desc = A special tacsuit helmet worn by members of a engineering emergency response team. | ||
ent-ClothingHeadHelmetHardsuitERTJanitor = NT-444j helmet | ||
.desc = A special hardsuit helmet worn by members of a janitorial emergency response team. | ||
ent-ClothingHeadHelmetCBURN = NT-444-CBRN helmet | ||
.desc = A pressure resistant and fireproof hood worn by special cleanup units. | ||
ent-ClothingHeadHelmetHardsuitDeathsquad = NT-662ua helmet | ||
.desc = A highly advanced, top of the line helmet used in special operations. | ||
ent-ClothingHeadHelmetHardsuitClown = clown vacsuit helmet | ||
.desc = A colorful clown vacsuit helmet. On closer inspection, it appears to be a normal helmet painted with crayons, and a clown mask glued on top. | ||
ent-ClothingHeadHelmetHardsuitMime = mime vacsuit helmet | ||
.desc = A mime vacsuit helmet. On closer inspection, it appears to be a normal helmet painted with crayons, and a mime mask glued on top. | ||
ent-ClothingHeadHelmetHardsuitSanta = DNK-31 helmet | ||
.desc = A festive-looking hardsuit helmet that provides the jolly gift-giver protection from low-pressure environments. |
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