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Longarms Require Wielding (#913)
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# Description

Take 1, I hope it's this simple. This is an important balancing feature
that means you can't use longarms (Rifles, Machine Guns, Shotguns, etc.)
without holding them in two hands. I might revisit this later and create
options that can bypass this requirement, but for now this is needed so
that Nukies in EE don't just "Buy Jugsuit, L6, Eshield, Auto-Win".

# Changelog

:cl:
- add: All "Long-arms", Rifles, Light Machine Guns, Shotguns, now
require wielding to use.
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VMSolidus committed Sep 20, 2024
1 parent 981c4f6 commit 81bbf6b
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slots:
- Back
- type: Wieldable
- type: GunRequiresWield
- type: GunWieldBonus
minAngle: -20
maxAngle: -20
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slots:
- Back
- suitStorage
- type: Wieldable
- type: GunRequiresWield
- type: AmmoCounter
- type: Gun
fireRate: 5
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soundEmpty:
path: /Audio/Weapons/Guns/Empty/empty.ogg
fireOnDropChance: 0.3
- type: Wieldable
- type: GunRequiresWield
- type: ItemSlots
slots:
gun_magazine:
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- type: Gun
fireRate: 2
fireOnDropChance: 0.5
- type: Wieldable
- type: GunRequiresWield
- type: BallisticAmmoProvider
capacity: 2
- type: Construction
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- type: Clothing
sprite: DeltaV/Objects/Weapons/Guns/Shotguns/enforcer.rsi # Delta-V
- type: BallisticAmmoProvider
- type: Wieldable
- type: GunRequiresWield

- type: entity
parent: WeaponShotgunEnforcer
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- type: Tag
tags:
- WeaponShotgunKammerer
- type: Wieldable
- type: GunRequiresWield

- type: entity
name: sawn-off shotgun
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capacity: 1
- type: StaticPrice
price: 0
- type: Wieldable
- type: GunRequiresWield

- type: entity
name: improvised shotgun
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- Back
- suitStorage
- type: AmmoCounter
- type: Wieldable
- type: GunRequiresWield
- type: Gun
fireRate: 0.75
selectedMode: SemiAuto
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