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This SHOULD be all of it, I think
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VMSolidus committed Sep 22, 2024
1 parent 1d91890 commit 9c6df29
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Showing 19 changed files with 339 additions and 158 deletions.
2 changes: 1 addition & 1 deletion Content.Server/Botany/SeedPrototype.cs
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Expand Up @@ -70,7 +70,7 @@ public partial struct SeedChemQuantity
/// When chemicals are added to produce, the potency of the seed is divided with this value. Final chemical amount is the result plus the `Min` value.
/// Example: PotencyDivisor of 20 with seed potency of 55 results in 2.75, 55/20 = 2.75. If minimum is 1 then final result will be 3.75 of that chemical, 55/20+1 = 3.75.
/// </summary>
[DataField("PotencyDivisor")] public int PotencyDivisor;
[DataField] public int PotencyDivisor;

/// <summary>
/// Inherent chemical is one that is NOT result of mutation or crossbreeding. These chemicals are removed if species mutation is executed.
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1 change: 1 addition & 0 deletions Resources/Locale/en-US/damage/damage-types.ftl
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Expand Up @@ -11,3 +11,4 @@ damage-type-radiation = Radiation
damage-type-shock = Shock
damage-type-slash = Slash
damage-type-structural = Structural
damage-type-holy = Holy
2 changes: 2 additions & 0 deletions Resources/Locale/en-US/metabolism/metabolizer-types.ftl
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Expand Up @@ -9,3 +9,5 @@ metabolizer-type-plant = Plant
metabolizer-type-dwarf = Dwarf
metabolizer-type-moth = Moth
metabolizer-type-arachnid = Arachnid
metabolizer-type-vampiric = Vampiric
metabolizer-type-liquorlifeline = Liquor Lifeline
4 changes: 2 additions & 2 deletions Resources/Prototypes/Chemistry/metabolizer_types.yml
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Expand Up @@ -47,8 +47,8 @@

- type: metabolizerType
id: Vampiric
name: vampiric
name: metabolizer-type-vampiric

- type: metabolizerType
id: LiquorLifeline
name: liquorlifeline
name: metabolizer-type-liquorlifeline
68 changes: 66 additions & 2 deletions Resources/Prototypes/DeltaV/Recipes/Construction/clothing.yml
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Expand Up @@ -3,7 +3,7 @@
id: ClothingEyesPrescriptionMedHud
graph: PrescriptionMedHud
startNode: start
targetNode: prescmedhud
targetNode: prescmedhud
category: construction-category-clothing
description: Prescription medhud, merged glasses and medhud together by sheer luck and cables with glue.
icon: { sprite: DeltaV/Clothing/Eyes/Hud/prescmedhud.rsi, state: icon }
Expand All @@ -14,8 +14,72 @@
id: ClothingEyesPrescriptionHudSecurity
graph: PrescriptionSecHud
startNode: start
targetNode: prescsechud
targetNode: prescsechud
category: construction-category-clothing
description: Prescription sechud, merged glasses and sechud together by sheer luck and cables with glue.
icon: { sprite: DeltaV/Clothing/Eyes/Hud/prescsechud.rsi, state: icon }
objectType: Item

- type: constructionGraph
id: PrescriptionMedHud
start: start
graph:
- node: start
edges:
- to: prescmedhud
steps:
- tag: HudMedical
name: medical hud
icon:
sprite: Clothing/Eyes/Hud/med.rsi
state: icon
doAfter: 5
- tag: GlassesNearsight
name: glasses
icon:
sprite: Clothing/Eyes/Glasses/glasses.rsi
state: icon
doAfter: 5
- material: Cable
amount: 5
doAfter: 5
- tag: DrinkSpaceGlue
name: space glue
icon:
sprite: Objects/Consumable/Drinks/glue-tube.rsi
state: icon
doAfter: 5
- node: prescmedhud
entity: ClothingEyesPrescriptionMedHud

- type: constructionGraph
id: PrescriptionSecHud
start: start
graph:
- node: start
edges:
- to: prescsechud
steps:
- tag: HudSecurity
name: security hud
icon:
sprite: Clothing/Eyes/Hud/med.rsi
state: icon
doAfter: 5
- tag: GlassesNearsight
name: glasses
icon:
sprite: Clothing/Eyes/Glasses/glasses.rsi
state: icon
doAfter: 5
- material: Cable
amount: 5
doAfter: 5
- tag: DrinkSpaceGlue
name: space glue
icon:
sprite: Objects/Consumable/Drinks/glue-tube.rsi
state: icon
doAfter: 5
- node: prescsechud
entity: ClothingEyesPrescriptionHudSecurity
6 changes: 0 additions & 6 deletions Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
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Expand Up @@ -132,8 +132,6 @@
name: ghost-role-information-slimes-name
description: ghost-role-information-slimes-description
rules: deltav-ghost-role-information-softantag-rules
raffle:
settings: short
- type: Speech
speechVerb: Slime
speechSounds: Slime
Expand Down Expand Up @@ -238,8 +236,6 @@
- SimpleHostile
# - type: GhostRole #DeltaV - all slimes neutral when ghost role
# description: ghost-role-information-angry-slimes-description
raffle:
settings: short

- type: entity
name: yellow slime
Expand Down Expand Up @@ -275,5 +271,3 @@
- SimpleHostile
# - type: GhostRole #DeltaV - all slimes neutral when ghost role
# description: ghost-role-information-angry-slimes-description
raffle:
settings: short
12 changes: 6 additions & 6 deletions Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
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Expand Up @@ -631,7 +631,7 @@
settings: short
- type: GhostTakeoverAvailable
- type: Loadout
roleLoadout: [ JobCargoTechnician ]
prototypes: [ JobCargoTechnician ]
- type: RandomMetadata
nameSegments:
- names_first
Expand Down Expand Up @@ -686,7 +686,7 @@
settings: short
- type: GhostTakeoverAvailable
- type: Loadout
roleLoadout: [ JobClown ]
prototypes: [ JobClown ]
- type: RandomMetadata
nameSegments:
- names_clown
Expand Down Expand Up @@ -744,7 +744,7 @@
settings: short
- type: GhostTakeoverAvailable
- type: Loadout
roleLoadout: [ JobChef ]
prototypes: [ JobChef ]
- type: RandomMetadata
nameSegments:
- names_first
Expand Down Expand Up @@ -807,7 +807,7 @@
settings: default
- type: GhostTakeoverAvailable
- type: Loadout
roleLoadout: [ JobResearchDirector ]
prototypes: [ JobResearchDirector ]
- type: RandomMetadata
nameSegments:
- names_first
Expand All @@ -825,7 +825,7 @@
settings: default
- type: GhostTakeoverAvailable
- type: Loadout
roleLoadout: [ JobChiefMedicalOfficer ]
prototypes: [ JobChiefMedicalOfficer ]
- type: RandomMetadata
nameSegments:
- names_first
Expand All @@ -843,7 +843,7 @@
settings: default
- type: GhostTakeoverAvailable
- type: Loadout
roleLoadout: [ JobCaptain ]
prototypes: [ JobCaptain ]
- type: RandomMetadata
nameSegments:
- names_first
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Entities/Objects/Tools/welders.yml
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Expand Up @@ -109,7 +109,7 @@
- type: WeldingHealing # Same as Brutepack - Estacao Pirata IPCs
damageContainers:
- Silicon
fuelcost: 5
FuelCost: 5
damage:
types:
Blunt: -15
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Expand Up @@ -53,7 +53,7 @@
delay: 0.5 # line of fire as well as if it hits something
- type: ExplodeOnTrigger
- type: Explosive
explosionType: FireBomb
explosionType: Default
totalIntensity: 5 # low intensity, the point is to burn attackers not to break open walls, dragons can just eat them
intensitySlope: 1
maxIntensity: 3
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Entities/Structures/Furniture/shower.yml
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Expand Up @@ -24,11 +24,11 @@
canCollide: false
- type: InteractionOutline
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Metallic
- type: Construction
graph: Shower
node: shower
damageContainer: Inorganic
damageModifierSet: Metallic
- type: Destructible
thresholds:
- trigger:
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Expand Up @@ -43,7 +43,7 @@
map: ["enum.SolutionHeaterVisuals.IsOn"]
shader: unshaded
- type: SolutionHeater
heatPerSecond: 160
baseHeatPerSecond: 160
- type: ItemPlacer
whitelist:
components:
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Expand Up @@ -1367,7 +1367,6 @@
- type: LitOnPowered
- type: ApcPowerReceiver
powerLoad: 200
priority: Low
# - type: Advertise
# pack: CuddlyCritterAds # TODO Change this
- type: PointLight
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