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Rename Mantis (#709)
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"Mantis" was going to be the original name, but the doubling as
detective lead me to needing to add the qualifier "forensic" to make
that part clearer. The "Mantis" was already there to imply the psionic
part.

For "psionic mantis" defenders, I propose an alternative renaming
scheme:
Mystagogue -> Psionic Mystagogue
Mantis -> Psionic Mantis
Cyborg -> Robotic Cyborg
Chaplain -> Religious Chaplain

Players either already know what a mantis is, or they've got little
enough playtime that there's still some intrigue left in the setting and
it's something they can learn by observation. Weird names are mostly
restricted to one dept here and a tinge harder time understanding it is
what I'd call "Mystery" rather than something that's undesirable here.
The mechanic the mantis interacts with - psionics - is also somewhat
hidden and esoteric.

# Media

![image](https://github.com/user-attachments/assets/8706c0cd-97a3-4ed6-a0e4-e23012a461a7)


![image](https://github.com/user-attachments/assets/7e6296fb-52ca-4d4e-b40d-2e166520d4b5)


# Changelog

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:cl: Rane
- tweak: Renamed "Psionic Mantis" to "Mantis", as it was originally
going to be called.
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Elijahrane committed Aug 10, 2024
1 parent c5fb202 commit cb6e6ae
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Showing 20 changed files with 22 additions and 22 deletions.
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@@ -1,5 +1,5 @@
id-card-access-level-orders = Orders
id-card-access-level-mantis = Psionic Mantis
id-card-access-level-mantis = Mantis
id-card-access-level-chief-justice = Chief Justice
id-card-access-level-prosecutor = Prosecutor
id-card-access-level-justice = Justice
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4 changes: 2 additions & 2 deletions Resources/Locale/en-US/nyanotrasen/job/job-names.ftl
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Expand Up @@ -3,8 +3,8 @@ job-name-guard = Prison Guard
job-name-mail-carrier = Courier
job-name-martialartist = Martial Artist
job-name-prisoner = Prisoner
job-name-mantis = Psionic Mantis
job-name-mantis = Mantis
# Role timers
JobMailCarrier = Courier
JobForensicMantis = Psionic Mantis
JobForensicMantis = Mantis
2 changes: 1 addition & 1 deletion Resources/Locale/en-US/psionics/stamp-component.ftl
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@@ -1 +1 @@
stamp-component-stamped-name-mantis = Psionic Mantis
stamp-component-stamped-name-mantis = Mantis
2 changes: 1 addition & 1 deletion Resources/Maps/hammurabi.yml
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Expand Up @@ -26862,7 +26862,7 @@ entities:
- uid: 18085
components:
- type: MetaData
name: psionic mantis office/epistemics hall APC
name: mantis office/epistemics hall APC
- type: Transform
pos: -31.5,-37.5
parent: 1
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Access/misc.yml
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Expand Up @@ -34,7 +34,7 @@
- Atmospherics
- Mail # Nyanotrasen - MailCarrier, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Cargo/mail-carrier.yml
- Orders # DeltaV - Orders, see Resources/Prototypes/DeltaV/Access/cargo.yml
- Mantis # DeltaV - Psionic Mantis, see Resources/Prototypes/DeltaV/Access/epistemics.yml
- Mantis # DeltaV - Mantis, see Resources/Prototypes/DeltaV/Access/epistemics.yml
- Paramedic # DeltaV - Add Paramedic access
- Psychologist # DeltaV - Add Psychologist access
- Boxer # DeltaV - Add Boxer access
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Access/research.yml
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Expand Up @@ -11,4 +11,4 @@
tags:
- ResearchDirector
- Research
- Mantis # DeltaV - Psionic Mantis, see Resources/Prototypes/DeltaV/Access/epistemics.yml
- Mantis # DeltaV - Mantis, see Resources/Prototypes/DeltaV/Access/epistemics.yml
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@@ -1,7 +1,7 @@
- type: entity
parent: ClothingBeltStorageBase
id: ClothingBeltMantis
name: psionic mantis' belt # DeltaV - Rename Forensic Mantis to Psionic Mantis
name: mantis' belt
description: Perfect for storing all of your equipment.
components:
- type: Sprite
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Expand Up @@ -124,7 +124,7 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatFezMantis
name: psionic mantis' fez # DeltaV - Rename Forensic Mantis to Psionic Mantis
name: mantis' fez
description: A fine red fez with a gold tassel.
components:
- type: Sprite
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@@ -1,7 +1,7 @@
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatMantis
name: psionic mantis' jacket # DeltaV - Rename Forensic Mantis to Psionic Mantis
name: mantis' jacket
description: Modeled after an ancient infantry uniform, this jacket may guard you against the unknown in your journey for the truth.
components:
- type: Sprite
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Expand Up @@ -47,7 +47,7 @@
- type: entity
parent: ClothingOuterWinterCoat
id: ClothingOuterWinterCoatMantis
name: psionic mantis' winter coat # DeltaV - Rename Forensic Mantis to Psionic Mantis
name: mantis' winter coat
description: Solve cold cases in style.
components:
- type: Sprite
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@@ -1,7 +1,7 @@
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesBootsMantis
name: psionic mantis' boots # DeltaV - Rename Forensic Mantis to Psionic Mantis
name: mantis' boots
description: Soft, comfortable, and good for rough terrain.
components:
- type: Sprite
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Expand Up @@ -72,7 +72,7 @@
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitMantis
name: psionic mantis' uniform # DeltaV - Rename Forensic Mantis to Psionic Mantis
name: mantis' uniform
description: Modeled after an ancient infantry uniform, this uniform has superior mobility for tense situations.
components:
- type: Sprite
Expand All @@ -83,7 +83,7 @@
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformSkirtMantis
name: psionic mantis' jumpskirt # DeltaV - Rename Forensic Mantis to Psionic Mantis
name: mantis' jumpskirt
description: Adapted from an ancient infantry uniform, this jumpskirt has superior mobility for tense situations.
components:
- type: Sprite
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Expand Up @@ -65,7 +65,7 @@
- type: entity
id: SpawnPointForensicMantis
parent: SpawnPointJobBase
name: psionic mantis # DeltaV - Rename Forensic Mantis to Psionic Mantis
name: mantis
components:
- type: SpawnPoint
job_id: ForensicMantis
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Expand Up @@ -82,7 +82,7 @@
- type: entity
parent: IDCardStandard
id: ForensicMantisIDCard
name: psionic mantis ID card # DeltaV - Rename Forensic Mantis to Psionic Mantis
name: mantis ID card
components:
- type: Sprite
layers:
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Expand Up @@ -99,7 +99,7 @@
- type: entity
parent: BasePDA
id: ForensicMantisPDA
name: psionic mantis PDA # DeltaV - Rename Forensic Mantis to Psionic Mantis
name: mantis PDA
description: Smells like illegal substances.
components:
- type: Pda
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@@ -1,5 +1,5 @@
- type: entity
name: psionic mantis' seal # DeltaV - Rename Forensic Mantis to Psionic Mantis
name: mantis' seal
parent: RubberStampBase
id: RubberStampMantis
suffix: DO NOT MAP
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Expand Up @@ -2,7 +2,7 @@
id: LockerForensicMantis
parent: LockerDetective
suffix: Empty
name: psionic mantis' cabinet # DeltaV - Rename Forensic Mantis to Psionic Mantis
name: mantis' cabinet
description: You'll never know what's inside until you collapse the quantum superposition of all possible mysteries.
components:
# Because it holds a traitor objective, StrongMetallic,
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Expand Up @@ -18,7 +18,7 @@
access:
- Research
- Maintenance
- Mantis # DeltaV - Psionic Mantis, see Resources/Prototypes/DeltaV/Access/epistemics.yml
- Mantis # DeltaV - Mantis, see Resources/Prototypes/DeltaV/Access/epistemics.yml
special:
- !type:AddComponentSpecial
components:
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Expand Up @@ -21,7 +21,7 @@
- Command
- Maintenance
- ResearchDirector
- Mantis # DeltaV - Psionic Mantis, see Resources/Prototypes/DeltaV/Access/epistemics.yml
- Mantis # DeltaV - Mantis, see Resources/Prototypes/DeltaV/Access/epistemics.yml
- Chapel # DeltaV - Chaplain is in Epistemics
- Cryogenics
special: # Nyanotrasen - Mystagogue can use the Bible
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2 changes: 1 addition & 1 deletion Resources/ServerInfo/Rules.txt
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Expand Up @@ -92,7 +92,7 @@ Players that are revived by using a defibrillator CAN recall what killed them an

[color=#a4885c]11.[/color] Psionics
- Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.
- As a psionic mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.
- As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.

[color=#a4885c]12.[/color] Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming").
- A medical doctor does not need insulated gloves, and the Head of Personnel does not need to give themselves armory access so they can go grab a gun. Have an actual reason for needing these things.
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