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Cleanup
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Mnemotechnician committed Sep 22, 2024
1 parent b71da62 commit e601ba8
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Showing 7 changed files with 1 addition and 12 deletions.
2 changes: 0 additions & 2 deletions Content.Server/Chemistry/ReagentEffects/MakeSentient.cs
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using Content.Shared.Humanoid;
using Content.Shared.Language.Components; //Delta-V - Banning humanoids from becoming ghost roles.
using Content.Shared.Language.Events;
using LanguageKnowledgeComponent = Content.Server.Language.LanguageKnowledgeComponent;
using LanguageSpeakerComponent = Content.Shared.Language.Components.LanguageSpeakerComponent;

namespace Content.Server.Chemistry.ReagentEffects;

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2 changes: 0 additions & 2 deletions Content.Server/Cloning/CloningSystem.Utility.cs
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using Content.Shared.Language;
using Content.Shared.Nutrition.Components;
using Robust.Shared.Enums;
using LanguageKnowledgeComponent = Content.Server.Language.LanguageKnowledgeComponent;
using LanguageSpeakerComponent = Content.Shared.Language.Components.LanguageSpeakerComponent;

namespace Content.Server.Cloning;

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2 changes: 0 additions & 2 deletions Content.Server/Language/Commands/AdminLanguageCommand.cs
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using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.Language;
using Content.Shared.Language.Components;
using Content.Shared.Language.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Toolshed;
using Robust.Shared.Toolshed.Syntax;
using Robust.Shared.Toolshed.TypeParsers;
using LanguageSpeakerComponent = Content.Shared.Language.Components.LanguageSpeakerComponent;

namespace Content.Server.Language.Commands;

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4 changes: 1 addition & 3 deletions Content.Server/Language/LanguageSystem.cs
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using Content.Shared.Language.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using LanguageSpeakerComponent = Content.Shared.Language.Components.LanguageSpeakerComponent;
using UniversalLanguageSpeakerComponent = Content.Server.Language.UniversalLanguageSpeakerComponent;

namespace Content.Server.Language;

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private void OnDetermineUniversalLanguages(Entity<UniversalLanguageSpeakerComponent> entity, ref DetermineEntityLanguagesEvent ev)
{
// We don't add it as a spoken language; CanUnderstand checks for ULSC itself.
// We only add it as a spoken language; CanUnderstand checks for ULSC itself.
if (entity.Comp.Enabled)
ev.SpokenLanguages.Add(UniversalPrototype);
}
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1 change: 0 additions & 1 deletion Content.Server/Language/TranslatorSystem.cs
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using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using LanguageSpeakerComponent = Content.Shared.Language.Components.LanguageSpeakerComponent;

namespace Content.Server.Language;

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1 change: 0 additions & 1 deletion Content.Server/Mind/Commands/MakeSentientCommand.cs
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using Content.Shared.Movement.Components;
using Content.Shared.Speech;
using Robust.Shared.Console;
using LanguageSpeakerComponent = Content.Shared.Language.Components.LanguageSpeakerComponent;

namespace Content.Server.Mind.Commands
{
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1 change: 0 additions & 1 deletion Content.Server/Traits/Assorted/ForeignerTraitSystem.cs
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using Content.Shared.Language.Components.Translators;
using Content.Shared.Storage;
using Robust.Shared.Prototypes;
using LanguageKnowledgeComponent = Content.Server.Language.LanguageKnowledgeComponent;

namespace Content.Server.Traits.Assorted;

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