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Mirror: Buff Zombie Infection #161

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3 changes: 1 addition & 2 deletions Content.Server/Zombies/PendingZombieComponent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,8 +16,7 @@ public sealed partial class PendingZombieComponent : Component
{
DamageDict = new ()
{
{ "Blunt", 0.25 },
{ "Poison", 0.1 },
{ "Poison", 0.3 },
}
};

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4 changes: 2 additions & 2 deletions Content.Shared/Zombies/ZombieComponent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,14 +20,14 @@ public sealed partial class ZombieComponent : Component, IAntagStatusIconCompone
/// The baseline infection chance you have if you are completely nude
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MaxZombieInfectionChance = 0.50f;
public float MaxZombieInfectionChance = 0.80f;

/// <summary>
/// The minimum infection chance possible. This is simply to prevent
/// being invincible by bundling up.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MinZombieInfectionChance = 0.20f;
public float MinZombieInfectionChance = 0.50f;

[ViewVariables(VVAccess.ReadWrite)]
public float ZombieMovementSpeedDebuff = 0.70f;
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