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Saltern updates & Medical Uniforms #348
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RSI Diff Bot; head commit 1618f20 merging into 0095959 Resources/Textures/Clothing/Neck/Cloaks/cap.rsi
Resources/Textures/Structures/Doors/Airlocks/Glass/centcomm.rsi
Resources/Textures/Structures/Doors/Airlocks/Glass/command.rsi
Resources/Textures/Structures/Doors/Airlocks/Glass/glass.rsi
Resources/Textures/Structures/Doors/Airlocks/Glass/science.rsi
Resources/Textures/Structures/Doors/Airlocks/Glass/security.rsi
Resources/Textures/Structures/Doors/Airlocks/Standard/maint.rsi
Resources/Textures/Structures/Doors/Airlocks/Standard/science.rsi
Resources/Textures/Structures/Doors/Airlocks/Standard/security.rsi
Resources/Textures/Clothing/Back/Backpacks/syndiecap.rsi
Resources/Textures/Clothing/Hands/Gloves/syndicatecap.rsi
Resources/Textures/Mobs/Customization/IPC/ipc_head_accessories.rsi
Resources/Textures/Mobs/Customization/IPC/ipc_optics.rsi
Resources/Textures/Mobs/Customization/IPC/ipc_screens.rsi
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wrong repo :O |
Description
This is mainly a bunch of updates to Saltern to bring it partially up to EE/DV mapping standards. Certain things normal on EE/DV maps weren't present on Saltern. The biggest change is that the chapel has been moved to Epistemics, and has been considerably expanded.
By a really funny coincedence, I actually paid someone like 6 months ago for syndicate medical uniforms, and they were used as contraband items in the medical wardrobe. This is a pretty obvious place to use them.
Changelog
🆑 VMSolidus