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Description
Adds traitors and hellshift to the list of gamemodes offered by the gamemode vote.
Traitors just make sense.
Hellshift is a new version of survival. It starts out roughly as slow as survival, but it slowly devolves into a torrent of station events as frequent as one every 10-30 seconds. Good for when there's no other
self-antaggersplayers to spice up the shift, or when there's one too many security officers to deal with all the threats this brings.Technical details
Had to refactor a lot of RampingStationEventScheduler. Firstly, it was total shitcode, secondly, it had everything hardcoded, thirdly, it had a bug that made it possible for events to appear with little to no delay whatsoever. Now its component features four data fields that can be used to configure the scheduler and its system contains cleaner and more readable code.
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Changelog
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