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Mirror: Add Anti Anomaly Zone #54

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Mirror of PR-944: Add Anti Anomaly Zone from DeltaV-StationDeltaV-Station/Delta-v

PR opened by

rosieposieeee

[rosieposieeee](https://github.com/rosieposieeee) at 2024-03-08 19:07:59 UTC PR merged by

width="16"/

[]() at 2024-03-17 13:35:52 UTC 7abdf9a

PR changed 0 files with 0 additions and 0 deletions.

The PR had the following labels:

  • Changes: YML
  • Status: Needs Review

Original Body

About the PR

space-wizards/space-station-14#24634

Upstream added, then removed this, saying "Remove[d] mapping markers as everything should be ingame entities and this is functioning as an area." They left in the code for downstreams. While an ingame object that can perform this function might be useful, this would be best used for arrivals and inside the atmos gas chambers, to prevent those areas that are supposed to be ungriefed from getting griefed by the game itself. If it were an entity, people would probably game it and move those around, and if it were powered, it would fail at its target function. And regardless, upstream removed this without adding in that entity to replace it.

Additionally, some maps have areas where an anom could fully go crit without anyone noticing and it would never affect anybody... which is really boring, such as this area on arena. I have one or two areas like that on Submarine I'd like to use this for.

image

@Pspritechologist Pspritechologist added the Pull Request Mirror Mirrors a PR from another Repo. Automatically applied by mirror bot label Apr 21, 2024
Mnemotechnician pushed a commit to Mnemotechnician/Einstein-Engines that referenced this pull request Sep 9, 2024
Mnemotechnician pushed a commit to Mnemotechnician/Einstein-Engines that referenced this pull request Sep 9, 2024
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3 participants