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Survival Is Unbearably Fast #589

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VMSolidus
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I genuinely have no idea why we left the End Time at 40 minutes(Standard desired gamelength for NRP Servers), when the typical desired End Time for MRP is 2 hours. This coupled with an absurdly high chaos multiplier resulted in rounds where 40 minutes in, an event would fire every 30 seconds.

I haven't touched any of the underlying math, because I can't be bothered writing a new equation for it today, but so help me god the Ramping Event Scheduler needs better math. And I'm considering that it should probably involve a Logistic Curve.

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  • tweak: Survival should no longer fire events every 30 seconds at the 40 minute mark. That may be normal on an NRP server, but we write with MRP+ in mind, where 120 minutes is typically the desired endpoint.

@github-actions github-actions bot added the Changes: C# Changes any cs files label Jul 24, 2024
@VMSolidus
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I'm closing this because I am sufficiently irritated by this system and its inflexibility that I am now getting out my graphing calculator.

@VMSolidus VMSolidus closed this Jul 24, 2024
@DEATHB4DEFEAT
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I genuinely have no idea why we left the End Time at 40 minutes(Standard desired gamelength for NRP Servers), when the typical desired End Time for MRP is 2 hours. This coupled with an absurdly high chaos multiplier resulted in rounds where 40 minutes in, an event would fire every 30 seconds.

#509

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