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Description
I genuinely have no idea why we left the End Time at 40 minutes(Standard desired gamelength for NRP Servers), when the typical desired End Time for MRP is 2 hours. This coupled with an absurdly high chaos multiplier resulted in rounds where 40 minutes in, an event would fire every 30 seconds.
I haven't touched any of the underlying math, because I can't be bothered writing a new equation for it today, but so help me god the Ramping Event Scheduler needs better math. And I'm considering that it should probably involve a Logistic Curve.
Changelog
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