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Morale System (Port From White Dream) #620
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OldDanceJacket
merged 67 commits into
Simple-Station:master
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VMSolidus:Port-Morale-System
Aug 20, 2024
Merged
Morale System (Port From White Dream) #620
OldDanceJacket
merged 67 commits into
Simple-Station:master
from
VMSolidus:Port-Morale-System
Aug 20, 2024
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RSI Diff Bot; head commit a4eb156 merging into 009d45a Resources/Textures/Interface/Alerts/mood.rsi
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ALRIGHT, FINISHED AND READY FOR REVIEW. LET'S GO. |
All tests passed first try, holy shit. |
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Some of your suggestions are preventing me from batch committing the entire lot. Co-authored-by: DEATHB4DEFEAT <[email protected]> Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]> Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]> Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]> Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]> Signed-off-by: VMSolidus <[email protected]>
…stein-Engines into Port-Morale-System
Co-authored-by: DEATHB4DEFEAT <[email protected]> Signed-off-by: VMSolidus <[email protected]>
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: VMSolidus <[email protected]>
OldDanceJacket
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Aug 20, 2024
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Changes: C#
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Priority: 3-Medium
Needs to be resolved at some point
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For large issues/PRs
Status: Needs Review
Someone please review this
Type: Balancing
Balancing some feature
Type: Feature
Creation of or significant changes to a feature
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Description
This Feature has been graciously provided for Einstein Engines to port from the White Dream codebase.
Mood is a system for tracking a character's current Mental State, which fluctuates throughout the round as a result of various events that can modify it. Each consisting of a single line event that can be trivially inserted into any other system, and a yml configured "Moodlet", which is applied to said character. Moodlets can be temporary or permanent, and can also modify a characters mood in either positive or negative directions. Things like, "Being Hungry", "Being Injured", "Petting a cute animal", "Being Hugged", all create a Moodlet.
Mood can provide buffs or debuffs, primarily to movement speed. In fact Mood's movement speed modifier actually completely replaces the movement speed modifiers from Hunger & Thirst. Instead Hunger & Thirst create a negative moodlet that persists until you eat and drink, which can give you a speed penalty. But you might for instance diminish the negative effects by seeking out other positive sources. Or they might just get worse, who knows what could happen?
Media
Mood takes the form of a series of Moodlets, which modify your character's internal Mood stat. It's kinda like a healthbar, but for your mental state. Whenever you gain a moodlet, it appears in a popup. White text for standard moodlets, red text for negative moodlets. By clicking on your mood icon, text will show up displaying all of your currently active Moodlets.
8mb.video-LPa-m8tpkPxa.mp4
New traits!
Permission from Codeowners:
TODO
Changelog
🆑 VMSolidus & Skubman