Increase Combat Knife Availability #640
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
Added combat knives to the SecTech vendor and added the combat knife to the security techfab for a cost of 2.5 steel and 1 plastic.
With this change, Harpy and Diona Security players can now get a combat knife from the SecTech as they cannot spawn nor wear combat boots, which contains a combat knife.
Prison guards now start with combat boots with a combat knife, and a combat knife has been added to Loadouts for Felinid/Harpy security.
Cherry-picked from Space Wizards (space-wizards/space-station-14#27224).
An equivalent to "Fix no combat knives in sec techfab" (space-wizards/space-station-14#28086) has been added with 7809b50, which also adds the combat knife to emagged autolathes.
Changelog
🆑 Skubman, Ghagliiarghii