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Fix Event Manager Allowing to Start Multiple Events of the Same Type in a Short Time Window #645

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2 changes: 1 addition & 1 deletion Content.Server/StationEvents/EventManagerSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -162,7 +162,7 @@ public TimeSpan TimeSinceLastEvent(EntityPrototype stationEvent)

private bool CanRun(EntityPrototype prototype, StationEventComponent stationEvent, int playerCount, TimeSpan currentTime)
{
if (GameTicker.IsGameRuleActive(prototype.ID))
if (GameTicker.IsGameRuleAdded(prototype.ID))
return false;

if (stationEvent.MaxOccurrences.HasValue && GetOccurrences(prototype) >= stationEvent.MaxOccurrences.Value)
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