Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make Zombies Fear Space Too #651

Closed

Conversation

VMSolidus
Copy link
Member

Description

People have been complaining about Zombies incessantly spacing the station for well over a year. I don't know why nobody has done this, Zombies are still biological creatures, and it goes against game interactivity to have a system like this be so radically destructive that it basically turns any biological mob into a Space Carp. The game has been actively encouraging players to space the station because it makes everything easier for the zombies. If there's no downside to cracking windows, and only benefits, why SHOULDN'T zombies space the station? If every MRP and HRP server unanimously agrees that zombies need to not space the station because A. It's Out of Character for zombies, and B. It's just not fun. Then why not enforce it in code instead of the absolute hell that is admins enforcing server rules on 50+ zombies?

Zombie System shouldn't be this extremely fucking component destructive in the first place(Because what if you hypothetically wanted to be able to reverse zombification other than by cloning?), but that's an issue for a whole different PR.

This removes a majority of the RemComps that convert a Respirator Mob into a Space Mob. Also removes the Hunger and Thirst Remcomp, because by god Zombies should be encouraged to stop and eat some goddamn brains or drink people's organs. Essentially, Zombies retain most of their biological processes(I retained the Remcomps for reproduction, but intend to remove those after a soft refactor of reproduction), operating under the 28-Days style rather than Romero style, where they are still fundamentally humans, and thus are beholden to the human limitations. Zombies need oxygen to produce ATP to move their muscles to seek out brains to eat, and will die just like any other creature when exposed to the cold dastardly vacuum of space.

Changelog

🆑

  • fix: Zombies are no longer immune to space, and will die if they eat the station windows instead of brains. Oh and they are now actually hungry for brains, and need to eat said brains.

@github-actions github-actions bot added the Changes: C# Changes any cs files label Aug 2, 2024
@VMSolidus VMSolidus closed this Aug 2, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Changes: C# Changes any cs files
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant