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IPC Refactor #771
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VMSolidus
merged 7 commits into
Simple-Station:master
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VMSolidus:More-IPC-Code-Cleanup
Sep 17, 2024
Merged
IPC Refactor #771
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ccdb5c3
IPC Refactor
VMSolidus 7245e0a
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VMSolidus d777715
Update SharedDeadStartupButtonSystem.cs
VMSolidus 8713534
More fixes
VMSolidus 4c6c2a1
Update SiliconChargeSystem.cs
VMSolidus 2b4fa5b
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VMSolidus e1aaecb
Update BatteryDrinkerSystem.cs
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2 changes: 0 additions & 2 deletions
2
Content.Server/Power/Components/SiliconEmitSoundOnDrainedComponent.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -2,27 +2,26 @@ | |
using Content.Shared.Lock; | ||
using Content.Shared.Popups; | ||
using Content.Shared.Silicon.Components; | ||
using Content.Shared.IdentityManagement; | ||
using Content.Shared.IdentityManagement; | ||
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namespace Content.Server.Silicon.BatteryLocking; | ||
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public sealed class BatterySlotRequiresLockSystem : EntitySystem | ||
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{ | ||
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!; | ||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!; | ||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!; | ||
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/// <inheritdoc/> | ||
public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
SubscribeLocalEvent<BatterySlotRequiresLockComponent, LockToggledEvent>(LockToggled); | ||
SubscribeLocalEvent<BatterySlotRequiresLockComponent, LockToggleAttemptEvent>(LockToggleAttempted); | ||
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SubscribeLocalEvent<BatterySlotRequiresLockComponent, LockToggleAttemptEvent>(LockToggleAttempted); | ||
} | ||
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private void LockToggled(EntityUid uid, BatterySlotRequiresLockComponent component, LockToggledEvent args) | ||
{ | ||
if (!TryComp<LockComponent>(uid, out var lockComp) | ||
if (!TryComp<LockComponent>(uid, out var lockComp) | ||
|| !TryComp<ItemSlotsComponent>(uid, out var itemslots) | ||
|| !_itemSlotsSystem.TryGetSlot(uid, component.ItemSlot, out var slot, itemslots)) | ||
return; | ||
|
@@ -33,9 +32,9 @@ private void LockToggled(EntityUid uid, BatterySlotRequiresLockComponent compone | |
private void LockToggleAttempted(EntityUid uid, BatterySlotRequiresLockComponent component, LockToggleAttemptEvent args) | ||
{ | ||
if (args.User == uid | ||
|| !TryComp<SiliconComponent>(uid, out var siliconComp)) | ||
|| !HasComp<SiliconComponent>(uid)) | ||
Comment on lines
34
to
+35
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. just for the style - it should be on the same line since it's not that long. |
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return; | ||
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_popupSystem.PopupEntity(Loc.GetString("batteryslotrequireslock-component-alert-owner", ("user", Identity.Entity(args.User, EntityManager))), uid, uid, PopupType.Large); | ||
} | ||
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|
39 changes: 17 additions & 22 deletions
39
Content.Server/Silicon/BlindHealing/BlindHealingComponent.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,28 +1,23 @@ | ||
using Content.Shared.Damage; | ||
using Content.Shared.Tools; | ||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; | ||
namespace Content.Server.Silicon.BlindHealing; | ||
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namespace Content.Server.Silicon.BlindHealing | ||
[RegisterComponent] | ||
public sealed partial class BlindHealingComponent : Component | ||
{ | ||
[RegisterComponent] | ||
public sealed partial class BlindHealingComponent : Component | ||
{ | ||
[DataField] | ||
public int DoAfterDelay = 3; | ||
[DataField] | ||
public int DoAfterDelay = 3; | ||
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/// <summary> | ||
/// A multiplier that will be applied to the above if an entity is repairing themselves. | ||
/// </summary> | ||
[DataField] | ||
public float SelfHealPenalty = 3f; | ||
/// <summary> | ||
/// A multiplier that will be applied to the above if an entity is repairing themselves. | ||
/// </summary> | ||
[DataField] | ||
public float SelfHealPenalty = 3f; | ||
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/// <summary> | ||
/// Whether or not an entity is allowed to repair itself. | ||
/// </summary> | ||
[DataField] | ||
public bool AllowSelfHeal = true; | ||
/// <summary> | ||
/// Whether or not an entity is allowed to repair itself. | ||
/// </summary> | ||
[DataField] | ||
public bool AllowSelfHeal = true; | ||
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[DataField(required: true)] | ||
public List<string> DamageContainers; | ||
} | ||
[DataField(required: true)] | ||
public List<string> DamageContainers; | ||
} |
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Is it really a good approach to make a new instance of EntitySystem? You should use
IoC
instead.