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Penlight-Fixes #900

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Sep 11, 2024
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46 changes: 37 additions & 9 deletions Content.Server/Medical/PenLightSystem.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Server.PowerCell;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
Expand All @@ -7,6 +8,7 @@
using Content.Shared.Eye.Blinding.Components;
using Content.Shared.Interaction;
using Content.Shared.Medical;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Traits.Assorted.Components;
using Robust.Server.GameObjects;
Expand All @@ -22,28 +24,33 @@ public sealed class PenLightSystem : EntitySystem
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;

/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<PenLightComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<PenLightComponent, PenLightDoAfterEvent>(OnDoAfter);
}

private void OnAfterInteract(EntityUid uid, PenLightComponent component, AfterInteractEvent args)
private void OnAfterInteract(EntityUid uid, PenLightComponent component, ref AfterInteractEvent args)
{
if (args.Handled
|| args.Target is not { } target)
if (args.Handled
|| args.Target is not {} target
|| target == null
|| !args.CanReach
|| !HasComp<MobStateComponent>(target)
|| !_powerCell.HasDrawCharge(uid, user: args.User))
return;

args.Handled = TryStartExam(uid, target, args.User, component);
}

private void OnDoAfter(Entity<PenLightComponent> uid, ref PenLightDoAfterEvent args)
{
if (args.Handled
|| args.Cancelled
|| args.Target == null
if (args.Handled
|| args.Cancelled
|| args.Target == null
|| !_powerCell.HasDrawCharge(uid, user: args.User))
return;

Expand All @@ -52,6 +59,13 @@ private void OnDoAfter(Entity<PenLightComponent> uid, ref PenLightDoAfterEvent a
args.Handled = true;
}

/// <summary>
/// Checks if the PointLight component is enabled.
/// </summary>
private bool IsLightEnabled(EntityUid uid)
{
return TryComp<PointLightComponent>(uid, out var pointLight) && pointLight.Enabled;
}

/// <summary>
/// Actually handles the exam interaction.
Expand All @@ -61,6 +75,18 @@ public bool TryStartExam(EntityUid uid, EntityUid target, EntityUid user, PenLig
if (!Resolve(uid, ref component))
return false;

if (!IsLightEnabled(uid))
{
if (user != null)
_popup.PopupEntity(Loc.GetString("penlight-off"), uid, user);
return false;
}
// can't examine your own eyes, dingus
if (user == target)
{
_popup.PopupEntity(Loc.GetString("penlight-cannot-examine-self"), uid, user);
return false;
}
return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.ExamSpeed, new PenLightDoAfterEvent(),
uid, target, uid)
{
Expand All @@ -73,7 +99,7 @@ public bool TryStartExam(EntityUid uid, EntityUid target, EntityUid user, PenLig
}
private void OpenUserInterface(EntityUid user, EntityUid penlight)
{
if (!TryComp<ActorComponent>(user, out var actor)
if (!TryComp<ActorComponent>(user, out var actor)
|| !_uiSystem.TryGetUi(penlight, PenLightUiKey.Key, out var ui))
return;

Expand All @@ -86,8 +112,10 @@ private void OpenUserInterface(EntityUid user, EntityUid penlight)
private void Diagnose(EntityUid penlight, EntityUid target)
{
if (!_uiSystem.TryGetUi(penlight, PenLightUiKey.Key, out var ui)
|| !HasComp<EyeComponent>(target))
|| !HasComp<EyeComponent>(target)
|| !HasComp<DamageableComponent>(target))
return;

// Blind
var blind = _entityManager.HasComponent<PermanentBlindnessComponent>(target);

Expand Down
1 change: 1 addition & 0 deletions Content.Shared/Medical/PenLightComponent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ namespace Content.Shared.Medical;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentPause]
public sealed partial class PenLightComponent : Component
{

/// <summary>
/// Cooldown Time, exams take a bit
/// </summary>
Expand Down
5 changes: 3 additions & 2 deletions Resources/Locale/en-US/medical/components/penlight.ftl
Original file line number Diff line number Diff line change
@@ -1,11 +1,12 @@
penlight-off = The pen light is off.
penlight-cannot-examine-self = You cannot examine your own eyes.
pen-light-exam-title = Pen Light
pen-light-window-entity-eyes-text = {$entityName}'s conditions:
pen-light-window-no-patient-data-text = No patient data.
pen-light-window-entity-unknown-text = unknown

pen-light-exam-blind-text = The patient's eyes are glassy and unfocused. They can't follow the light at all.
pen-light-exam-drunk-text = The patient's eyes are slow to follow the light, droopy.
pen-light-exam-eyedamage-text = The patient's eyes are partially focused, though they struggle to look at the light for too long.
pen-light-exam-drunk-text = There's a clear delay between moving the light and the patient's eyes following.
pen-light-exam-eyedamage-text = The patient's eyes have dark spots within the pupil, evident when the light is shone in them.
pen-light-exam-hallucinating-text = The patient's eyes are wandering around, with dilated pupils. They don't focus on the light.
pen-light-exam-healthy-text = The patient follows the light perfectly with no stuttering.
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