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NyanoCombat Part 4: MeleeSystem Refactor Part 2, Electric Boogaloo #934
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VMSolidus
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Sep 20, 2024
Merged
NyanoCombat Part 4: MeleeSystem Refactor Part 2, Electric Boogaloo #934
VMSolidus
merged 10 commits into
Simple-Station:master
from
VMSolidus:Nyanocombat-Part-4-Melee-Refactor-2-Electric-Boogaloo
Sep 20, 2024
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VMSolidus
added
Holy Shit
Priority: 3-Medium
Needs to be resolved at some point
Size: 2-Large
For large issues/PRs
and removed
Status: Needs Review
Someone please review this
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Sep 19, 2024
OldDanceJacket
approved these changes
Sep 19, 2024
FoxxoTrystan
approved these changes
Sep 20, 2024
@@ -49,6 +50,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem | |||
[Dependency] private readonly IPrototypeManager _protoManager = default!; | |||
[Dependency] private readonly StaminaSystem _stamina = default!; | |||
[Dependency] private readonly ContestsSystem _contests = default!; | |||
[Dependency] private readonly IConfigurationManager _config = default!; |
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Why is this added if not used, just asking.
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Probably a leftover from when the Contest Constructor lived in a Partial of SharedMeleeWeaponSystem.
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Labels
Changes: C#
Changes any cs files
Priority: 3-Medium
Needs to be resolved at some point
Size: 2-Large
For large issues/PRs
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Description
Surprise motherfucker, here's a massive fucking refactor of SharedMeleeWeaponSystem.
The MeleeWeaponComponent now allows for melee weapons to directly configure how and what members of the ContestsSystem they wish to utilize for influencing damage. Additionally, the damage of a melee weapon modified by Contests is now also visible when examined(Although this only reflects damage as per the current condition of the user).
Changelog
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