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Description
This PR un-hardcodes the JukeSystem timer, such that individual NPC HTN Blackboards can directly state how often, and how far they wish to juke. The effect of this is that NPCs are no longer completely impossible to hit with left-clicks in melee combat, while also allowing for more "Elite" enemies that juke more aggressively and more often to be created.
Additionally, by introducing an exit condition based on this new "Juke Cooldown", I have made the Juke Operator run a metric shitload of expensive calculations 5000 times less often.
Media
Melee enemy with the new default juke settings, 0.5 second juke duration, with 5 second juke Cooldown. The reagent slime will attempt to close to melee with its enemy, but will now only attempt to evade melee attacks once per 5 seconds. They will otherwise attempt to stay within melee range.
8mb.video-gfc-C8xLWRyh.mp4
Changelog
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