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fix reqs
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DEATHB4DEFEAT committed Aug 19, 2024
1 parent 5259dfe commit 3e5b44a
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Showing 21 changed files with 49 additions and 49 deletions.
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requirements: # Worth considering these numbers for the goal of making sure someone willing to MRP takes this.
- !type:CharacterOverallTimeRequirement
min: 259200 # 72 hours
- !type:DepartmentTimeRequirement
- !type:CharacterDepartmentRequirement
department: Security
time: 40000 # 11.1 hours
- !type:DepartmentTimeRequirement
min: 40000 # 11.1 hours
- !type:CharacterDepartmentRequirement
department: Civilian
time: 40000 # 11.1 hours
- !type:DepartmentTimeRequirement
min: 40000 # 11.1 hours
- !type:CharacterDepartmentRequirement
department: Command
time: 40000 # 11.1 hours
min: 40000 # 11.1 hours
- type: GhostRoleMobSpawner
prototype: MobHumanSyndicateListener
- type: Sprite
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4 changes: 2 additions & 2 deletions Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/familiars.yml
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allowMovement: true
allowSpeech: true
requirements:
- !type:DepartmentTimeRequirement
- !type:CharacterDepartmentRequirement
department: Epistemics
time: 14400 # DeltaV - 4 hours
min: 14400 # DeltaV - 4 hours

- type: entity
parent: WelderExperimental
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4 changes: 2 additions & 2 deletions Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/pets.yml
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name: "Laika"
description: "Security's resident she-dog. Badger the officers for headpats and nip at the heels of violent offenders."
requirements:
- !type:DepartmentTimeRequirement
- !type:CharacterDepartmentRequirement
department: Security
time: 14400 # DeltaV - 4 hours
min: 14400 # DeltaV - 4 hours
- type: GhostTakeoverAvailable
- type: InteractionPopup
successChance: 1
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6 changes: 3 additions & 3 deletions Resources/Prototypes/DeltaV/Recipes/Cooking/meal_recipes.yml
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id: RecipeGrilledCheese
name: grilled cheese
result: FoodMealGrilledCheese
time: 10
min: 10
solids:
FoodBreadPlainSlice: 2
FoodCheeseSlice: 1
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id: RecipeScrambledEggs
name: scrambled eggs recipe
result: FoodMealScrambledEggs
time: 5
min: 5
reagents:
TableSalt: 5
solids:
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id: RecipePumpkinPie
name: pumpkin pie
result: FoodPiePumpkin
time: 15
min: 15
solids:
FoodDoughPie: 1
FoodPumpkin: 1
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min: 36000 # 10 hours
- !type:CharacterOverallTimeRequirement
min: 90000 # 25 hours
- !type:WhitelistRequirement # whitelist requirement because I don't want any dingus judges
- !type:CharacterWhitelistRequirement # whitelist requirement because I don't want any dingus judges
weight: 20
startingGear: CJGear
icon: "JobIconChiefJustice"
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requirements:
- !type:CharacterOverallTimeRequirement
min: 216000 #60 hrs
- !type:DepartmentTimeRequirement
- !type:CharacterDepartmentRequirement
department: Medical
min: 21600 #6 hrs
canBeAntag: false
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6 changes: 3 additions & 3 deletions Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml
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playTimeTracker: JobBrigmedic
setPreference: false # Parkstation-Playtime
requirements:
- !type:DepartmentTimeRequirement
- !type:CharacterDepartmentRequirement
department: Medical
min: 21600 # 6 hrs
- !type:DepartmentTimeRequirement
- !type:CharacterDepartmentRequirement
department: Security
min: 18000 # 4 hrs
startingGear: CorpsmanGear
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equipment:
jumpsuit: ClothingUniformJumpsuitBrigmedic
outerClothing: ClothingOuterArmorPlateCarrier
back: ClothingBackpackBrigmedicFilled
back: ClothingBackpackBrigmedicFilled
shoes: ClothingShoesBootsCombatFilled
gloves: ClothingHandsGlovesNitrile
eyes: ClothingEyesHudMedical
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requirements:
- !type:CharacterOverallTimeRequirement
min: 172800 # DeltaV - 48 hours
- !type:DepartmentTimeRequirement # DeltaV - Security dept time requirement
- !type:CharacterDepartmentRequirement # DeltaV - Security dept time requirement
department: Security
time: 36000 # DeltaV - 10 hours
min: 36000 # DeltaV - 10 hours
- type: GhostRoleMobSpawner
prototype: MobHumanLoneNuclearOperative
- type: Sprite
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requirements:
- !type:CharacterOverallTimeRequirement
min: 18000
- !type:DepartmentTimeRequirement
- !type:CharacterDepartmentRequirement
department: Epistemics # DeltaV - Epistemics Department replacing Science
min: 3600
startingGear: ForensicMantisGear
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requirements:
- !type:CharacterOverallTimeRequirement
min: 18000
- !type:DepartmentTimeRequirement
- !type:CharacterDepartmentRequirement
department: Security
min: 14400
startingGear: PrisonGuardGear
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setPreference: true
# whitelistRequired: true
requirements:
- !type:DepartmentTimeRequirement
- !type:CharacterDepartmentRequirement
department: Security
min: 21600
special:
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icon: "JobIconPrisoner"
supervisors: job-supervisors-security
requirements:
- !type:DepartmentTimeRequirement
- !type:CharacterDepartmentRequirement
department: Security
min: 21600

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description: job-description-css
playTimeTracker: JobChiefServiceSupervisor
requirements:
- !type:DepartmentTimeRequirement
- !type:CharacterDepartmentRequirement
department: Civilian
time: 21600
- !type:OverallPlaytimeRequirement
time: 86400
- !type:WhitelistRequirement
min: 21600
- !type:CharacterOverallTimeRequirement
min: 86400
- !type:CharacterWhitelistRequirement
weight: 10
startingGear: CSSGear
icon: "JobIconCSS"
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6 changes: 3 additions & 3 deletions Resources/Prototypes/Recipes/Cooking/medical_recipes.yml
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id: RecipeAloeCream
name: aloe cream recipe
result: AloeCream
time: 15
min: 15
solids:
FoodAloe: 1

- type: microwaveMealRecipe
id: RecipeMedicatedSuture
name: medicated suture recipe
result: MedicatedSuture
time: 10
min: 10
solids:
FoodPoppy: 1
Brutepack: 1
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id: RecipeRegenerativeMesh
name: regenerative mesh recipe
result: RegenerativeMesh
time: 10
min: 10
solids:
FoodAloe: 1
Ointment: 1
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
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requirements:
# - !type:RoleTimeRequirement #DeltaV
# role: JobCargoTechnician
# time: 21600 #6 hrs
# min: 21600 #6 hrs
- !type:CharacterPlaytimeRequirement
tracker: JobSalvageSpecialist
min: 10800 #3 hrs
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
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- !type:CharacterDepartmentTimeRequirement
department: Logistics # DeltaV - Logistics Department replacing Cargo
min: 21600 #DeltaV 6 hrs
# - !type:OverallPlaytimeRequirement #DeltaV
# time: 36000 #10 hrs
# - !type:CharacterOverallTimeRequirement #DeltaV
# min: 36000 #10 hrs
icon: "JobIconShaftMiner"
startingGear: SalvageSpecialistGear
supervisors: job-supervisors-qm
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- !type:CharacterPlaytimeRequirement
tracker: JobAtmosphericTechnician
min: 21600 # 6 hours
- !type:RoleTimeRequirement
role: JobSalvageSpecialist
time: 7200 # 2 hours
- !type:CharacterPlaytimeRequirement
tracker: JobSalvageSpecialist
min: 7200 # 2 hours
- !type:CharacterDepartmentTimeRequirement
department: Engineering
min: 36000 # 10 hours
- !type:OverallPlaytimeRequirement
- !type:CharacterOverallTimeRequirement
min: 86400 # 24 hours
weight: 10
startingGear: ChiefEngineerGear
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requirements:
- !type:CharacterOverallTimeRequirement # DeltaV - to prevent griefers from taking the role.
min: 14400 # 4 hours
# - !type:DepartmentTimeRequirement # DeltaV - Removes time limit
# - !type:CharacterDepartmentRequirement # DeltaV - Removes time limit
# department: Engineering
# time: 54000 #15 hrs
# min: 54000 #15 hrs
# inverted: true # stop playing intern if you're good at engineering!
startingGear: TechnicalAssistantGear
icon: "JobIconTechnicalAssistant"
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
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playTimeTracker: JobMedicalIntern
setPreference: false # Parkstation-Playtime
requirements:
# - !type:DepartmentTimeRequirement # DeltaV - Removes time limit
# - !type:CharacterDepartmentRequirement # DeltaV - Removes time limit
# department: Medical
# time: 54000 # 15 hrs
# min: 54000 # 15 hrs
# inverted: true # stop playing intern if you're good at med!
startingGear: MedicalInternGear
icon: "JobIconMedicalIntern"
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6 changes: 3 additions & 3 deletions Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
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requirements:
# - !type:RoleTimeRequirement # DeltaV - No Medical Doctor time requirement
# role: JobMedicalDoctor
# time: 14400 #4 hrs
# min: 14400 #4 hrs
- !type:CharacterDepartmentTimeRequirement # DeltaV - Medical dept time requirement
department: Medical
min: 28800 # DeltaV - 8 hours
# - !type:OverallPlaytimeRequirement # DeltaV - No playtime requirement
# time: 54000 # 15 hrs
# - !type:CharacterOverallTimeRequirement # DeltaV - No playtime requirement
# min: 54000 # 15 hrs
startingGear: ParamedicGear
icon: "JobIconParamedic"
supervisors: job-supervisors-cmo
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description: job-description-research-assistant
playTimeTracker: JobResearchAssistant
setPreference: false # Parkstation-Playtime
requirements:
# - !type:DepartmentTimeRequirement # DeltaV - Removes time limit
# requirements:
# - !type:CharacterDepartmentRequirement # DeltaV - Removes time limit
# department: Science
# time: 54000 #15 hrs
# min: 54000 #15 hrs
# inverted: true # stop playing intern if you're good at science!
startingGear: ResearchAssistantGear
icon: "JobIconResearchAssistant"
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